Absolute Spell (Feat): Difference between revisions
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|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | |Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | ||
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|Prerequisites| Caster level 28, [[Perfect Spell (Feat)]] | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites| Caster level 28, [[Perfect Spell (Feat)]] | |||
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
|ShortDesc| Supercharge a spell, making it much more powerful. | | ShortDesc| Supercharge a spell, making it much more powerful. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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Revision as of 23:49, 13 April 2016
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)