Sunlight Summons (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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{{Template:Feats
{{Template:Feats
| Category=[[Category:Druid]]
| Category=[[Category:Druid]]


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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Spell Focus (Feat)]]: Conjuration, able to cast [[Summon Nature's Ally I (Spell)]].
| Prerequisites|[[Spell Focus (Feat)]]: Conjuration, able to cast [[Summon Nature's Ally I (Spell)]].
}}</onlyinclude>


| Benefit=Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic.
| Benefit=Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures glow and are immune to blinding and dazzling effects.
}}</onlyinclude>


}}
}}

Revision as of 22:49, 16 April 2016


Your summoned minions shine with the power of the sun.

Prerequisites: Spell Focus (Feat): Conjuration, able to cast Summon Nature's Ally I (Spell).

Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic.