Element Spell (Feat): Difference between revisions

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| Benefit=Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.
| Benefit=Choose one energy type from the following: acid, cold, electricity, fire or sonic. You may replace a spell's normal damage with that energy type so it inflicts all damage in the new type, or, you may split the spell's damage, so that half is of that energy type and half is of its normal type.


'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type.
'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type.

Revision as of 19:05, 16 April 2016


You can manipulate the elemental nature of your spells.

Prerequisites: Caster Level 1

Benefit: Choose one energy type from the following: acid, cold, electricity, fire or sonic. You may replace a spell's normal damage with that energy type so it inflicts all damage in the new type, or, you may split the spell's damage, so that half is of that energy type and half is of its normal type.

Special: You can gain this feat multiple times. Each time you must choose a different energy type.

Level Increase: +1 (An elemental spell uses up a spell slot one level higher than the spell's actual level.)