Extraordinary Shot (Feat): Difference between revisions
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| Category=[[Category:Epic Feats]] | | Category=[[Category:Epic Feats]] | ||
| Flavor= | | Flavor=You bide your time, and then strike with such towering mastery your foe is utterly dumbfounded. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
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| Benefit=Once per | | Benefit=Once per encounter, when you have a ranged attack ready to use, you can spend a standard action readying an Extraordinary Shot. At any point before the beginning of your next turn, you can expend your action to range attack an attacking foe's weapon (including unarmed attacks and natural weapons), causing their strike to miss its target and ending their turn. | ||
This shot can even knock other ranged attacks by thrown or projectile weapons out of the air. Doing so still ends the attackers turn. | '''Note''': If you wish you may delay the beginning of your next turn to maintain the readied Extraordinary Shot. This Extraordinary Shot does no damage and cannot be used to inflict any conditions upon the target, good or ill, beyond stopping their attack and ending their turn. | ||
'''Special''': There is no roll required for this action, it succeeds automatically. If the target of an Extraordinary Shot has action points, they may use them as normal to take another action after the Extraordinary Shot. This shot can even knock other ranged attacks by thrown or projectile weapons out of the air. Doing so still ends the attackers turn. | |||
Revision as of 03:03, 28 April 2016
You bide your time, and then strike with such towering mastery your foe is utterly dumbfounded.
Prerequisites: Level 21, Dex 23, Weapon Focus (Feat): any ranged weapon
Benefit: Once per encounter, when you have a ranged attack ready to use, you can spend a standard action readying an Extraordinary Shot. At any point before the beginning of your next turn, you can expend your action to range attack an attacking foe's weapon (including unarmed attacks and natural weapons), causing their strike to miss its target and ending their turn.
Note: If you wish you may delay the beginning of your next turn to maintain the readied Extraordinary Shot. This Extraordinary Shot does no damage and cannot be used to inflict any conditions upon the target, good or ill, beyond stopping their attack and ending their turn.
Special: There is no roll required for this action, it succeeds automatically. If the target of an Extraordinary Shot has action points, they may use them as normal to take another action after the Extraordinary Shot. This shot can even knock other ranged attacks by thrown or projectile weapons out of the air. Doing so still ends the attackers turn.