Walk on Water (Feat): Difference between revisions
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| Benefit=You can move normally on liquid surfaces as long as you take at least one normal move action every round and displace at least three squares from your previous location with that movement. While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition. Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc. Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lava | | Benefit=You can move normally on liquid surfaces as long as you take at least one normal move action every round and displace at least 15 feet (three squares) from your previous location with that movement. While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition. Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc. Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lakes of pyroclastic lava. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|As long as you keep moving, you don't sink when walking across liquids | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 20:55, 14 May 2016
Prerequisites: Level 21, Blinding Speed (Feat), Speed, Epic (Feat)
Benefit: You can move normally on liquid surfaces as long as you take at least one normal move action every round and displace at least 15 feet (three squares) from your previous location with that movement. While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition. Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc. Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lakes of pyroclastic lava.