Absolute Spell (Feat): Difference between revisions
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Make a spell much more powerful in many ways. | | ShortDesc|Make a spell much more powerful in many ways. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | |||
{{#declare:LevelInc=+8 | |||
| Prerequisites=Caster level 28, [[Perfect Spell (Feat)]] | |||
| ShortDesc=Make a spell much more powerful in many ways. | |||
}} | }} |
Revision as of 14:04, 21 April 2016
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)
{{#declare:LevelInc=+8 | Prerequisites=Caster level 28, Perfect Spell (Feat) | ShortDesc=Make a spell much more powerful in many ways. }}