Absolute Spell (Feat): Difference between revisions

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| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+8}}</onlyinclude> (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)
| LevelInc|+8}}</onlyinclude> (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Make a spell much more powerful in many ways.
| ShortDesc|Make a spell much more powerful in many ways.
}}</onlyinclude>
}}</onlyinclude>
}}
}}{{#declare:LevelInc=+8
 
{{#declare:LevelInc=+8
| Prerequisites=Caster level 28, [[Perfect Spell (Feat)]]
| Prerequisites=Caster level 28, [[Perfect Spell (Feat)]]
| ShortDesc=Make a spell much more powerful in many ways.
| ShortDesc=Make a spell much more powerful in many ways.
}}
}}

Revision as of 14:05, 21 April 2016



Prerequisites: Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.

.

Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.){{#declare:LevelInc=+8 | Prerequisites=Caster level 28, Perfect Spell (Feat) | ShortDesc=Make a spell much more powerful in many ways. }}