Template:MonsterStrongAgainst: Difference between revisions
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| Animal = | | Animal = | ||
| Construct = {{#!: | | Construct = {{#!: | ||
::* Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ::* (Construct) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ||
::* Immune: disease, poison, ability damage, ability drain, energy drain | ::* (Construct) Immune: disease, poison, ability damage, ability drain, energy drain | ||
::* Immune: death effects, necromancy effects, sleep effects | ::* (Construct) Immune: death effects, necromancy effects, sleep effects | ||
::* Immune: nonlethal damage | ::* (Construct) Immune: nonlethal damage | ||
::* Immune: paralysis, stunning, fatigue, exhaustion | ::* (Construct) Immune: paralysis, stunning, fatigue, exhaustion | ||
::* Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ::* (Construct) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ||
}} | }} | ||
| Dragon = {{#!: | | Dragon = {{#!: | ||
::* Immune: magical sleep, paralysis | ::* (Dragon) Immune: magical sleep, paralysis | ||
}} | }} | ||
| Fey = | | Fey = | ||
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| Monstrous Humanoid = | | Monstrous Humanoid = | ||
| Ooze = {{#!: | | Ooze = {{#!: | ||
::* Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait) | ::* (Ooze) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (an ooze with an Int score loses this trait) | ||
::* Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight | ::* (Ooze) Immune: gaze attacks, visual effects, illusions, and other attack forms that rely on sight | ||
::* Immune: poison, sleep, polymorph, paralysis, stunning | ::* (Ooze) Immune: poison, sleep, polymorph, paralysis, stunning | ||
::* Immune: flanking, critical hits | ::* (Ooze) Immune: flanking, critical hits | ||
::* Hardened (half damage): precision damage | ::* (Ooze) Hardened (half damage): precision damage | ||
}} | }} | ||
| Outsider = | | Outsider = | ||
| Plant = {{#!: | | Plant = {{#!: | ||
::* Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait) | ::* (Plant) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait) | ||
:* Immune: poison, sleep, polymorph, paralysis, stunning | ::* (Plant) Immune: poison, sleep, polymorph, paralysis, stunning | ||
}} | }} | ||
| Protean = | | Protean = | ||
| Swarm = {{#!: | | Swarm = {{#!: | ||
::* Hardened (half damage): Slashing and Piercing weapons | ::* (Swarm) Hardened (half damage): Slashing and Piercing weapons | ||
::* Immune: Critical Hits and Flanking | ::* (Swarm) Immune: Critical Hits and Flanking | ||
::* Immune: Trips, Grapples and Bull Rushes | ::* (Swarm) Immune: Trips, Grapples and Bull Rushes | ||
::* Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score). | ::* (Swarm) Immune: any spell which targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score). | ||
}} | }} | ||
| Troop = {{#!: | | Troop = {{#!: | ||
::* Immune: flanking (but NOT critical hits or precision damage) | ::* (Troop) Immune: flanking (but NOT critical hits or precision damage) | ||
::* Immune: any attack which targets CMD | ::* (Troop) Immune: any attack which targets CMD | ||
::* Immune: any spell which targets a specific number of creatures, except mind-affecting spells | ::* (Troop) Immune: any spell which targets a specific number of creatures, except mind-affecting spells | ||
}} | }} | ||
| Undead = {{#!: | | Undead = {{#!: | ||
::* Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ::* (Undead) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) | ||
::* Immune: disease, poison, ability damage, ability drain, energy drain | ::* (Undead) Immune: disease, poison, ability damage, ability drain, energy drain | ||
::* Immune: death effects, necromancy effects, sleep effects | ::* (Undead) Immune: death effects, necromancy effects, sleep effects | ||
::* Immune: nonlethal damage | ::* (Undead) Immune: nonlethal damage | ||
::* Immune: paralysis, stunning, fatigue, exhaustion | ::* (Undead) Immune: paralysis, stunning, fatigue, exhaustion | ||
::* Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ::* (Undead) Immune: any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | ||
}} | }} | ||
| Vermin = {{#!: | | Vermin = {{#!: | ||
::* Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait) | ::* (Vermin) Immune: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (vermin with an Int score loses this trait) | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |