Sap Adept (Feat): Difference between revisions
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| Benefit=Whenever you use a bludgeoning weapon to deal | | Benefit = Whenever you use a {{dmg|bludgeoning}} weapon to deal sneak attack damage against an opponent with any of the [[Secured]], [[Subdued]], or [[Sapped]] conditions, you gain a +2 bonus to each die you roll for sneak attack damage. For example, if you normally deal 4d6 points of sneak attack damage, this feat would improve that to 4d6+8 points. This bonus does not apply to your weapon's base damage dice, only your sneak attack dice. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Gain a bonus to your sneak attack damage against [[Secured]], [[Subdued]], or [[Sapped]] opponents. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 16:14, 16 January 2020
You know just where to hit to knock the sense out of your foe.
Prerequisites: Sneak attack +1d6
Benefit: Whenever you use a bludgeoning (physical, common) weapon to deal sneak attack damage against an opponent with any of the Secured, Subdued, or Sapped conditions, you gain a +2 bonus to each die you roll for sneak attack damage. For example, if you normally deal 4d6 points of sneak attack damage, this feat would improve that to 4d6+8 points. This bonus does not apply to your weapon's base damage dice, only your sneak attack dice.