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=== Quarry Pool (Ex) ===
=== Quarry (Ex) ===
Beginning at 1st level, a ranger gets a quarry pool of one or more dice which refreshes at the start of each of his turns.  At any point after a successful attack roll, the ranger may expend one or more of these dice by assigning it to the damage roll of the attack as a free action. Expending dice uses them up until the pool refreshes next round. At higher levels, dice from this pool may be expended each round for temporary abilities instead of damage (see Quarry, Improved Quarry, Master Hunter abilities).  The Quarry pool is a type of [[Damage and Resistance#Precision_Damage|precision damage]] when used to increase attack damage.
Beginning at 1st level, a ranger can, as a swift action, denote one target within his line of sight as his quarry.  A ranger can have no more than one quarry at a time.  This effect cannot be dismissed until the quarry is slain, or the ranger gets 8 hours of rest.  If the quarry is slain, the ranger may select a new quarry at any time with a swift action.
 
In addition, during combat, as long as the Ranger has a quarry selected, a ranger gets a quarry pool of two or more dice which refreshes at the start of each of his turns. These dice are rolled at the start of the Ranger's turn, or as soon as a Quarry is declared, whichever is first, but never more than once per roundEach round, the ranger may spend each of these dice as he wishes, as a free action, on any of the following uses:
 
:* '''Precision Damage:''' At any point after a successful attack roll, the ranger may expend one or more quarry pool dice to add [[Damage and Resistance#Precision_Damage|precision damage]] to the attack, of an amount equal to the pips showing on the dice expended. (Stackable)
 
:* '''Improved Accuracy:''' Prior to an attack roll, the Ranger may allocate 1 die from his quarry pool to gain +1 to all of his attack rolls until the end of his turn. The pips showing on the dice expended are irrelevant. (Stackable)
 
:: ''Stackable means you can use more than 1 quarry die to gain the effect more than once.''
 
Expending dice uses them up until the pool refreshes next round.  
 
A ranger's Quarry is not considered a "condition" to which roles, such as tanks and threats, are partially immune.
 
 
 
 
* Trade 1 or more quarry dice to do 3 points of damage per die to any enemy that attacks you with a melee attack (hit or miss) before the start of your next turnThis damage cannot be reduced by DR, and the damage is dealt each time you are attacked. (Stackable)




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=== Quarry (Ex) ===
=== Quarry (Ex) ===
At 11th level, a ranger can, as a swift action, denote one target within his line of sight as his quarry.  Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty.  In addition, he receives a +2 insight bonus to AC versus attacks made by the quarry.  A ranger can have no more than one quarry at a time.  This effect cannot be dismissed until the quarry is slain, or the ranger gets 8 hours of rest.  If the quarry is slain, the ranger may select a new quarry at any time with a swift action.
At 11th level, Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty.  In addition, he receives a +2 insight bonus to AC versus attacks made by the quarry.   
 
A ranger may use Quarry Pool dice as a free action to gain the following benefits:
* Trade 1 or more quarry dice to do 3 points of damage per die to any enemy that attacks you with a melee attack (hit or miss) before the start of your next turn.  This damage cannot be reduced by DR, and the damage is dealt each time you are attacked. (Stackable)
:: ''Stackable means you can use more than 1 quarry die to gain the effect more than once.''
 
A ranger's Quarry is not considered a "condition" to which roles, such as tanks and threats, are partially immune.


=== Camouflage (Ex) ===
=== Camouflage (Ex) ===

Revision as of 01:15, 19 June 2016