Fatigued: Difference between revisions
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| Effects = A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -2 penalty to attacks and damage. | | Effects = A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -2 penalty to attacks and damage. | ||
Doing anything that would normally cause fatigue causes the fatigued character to become [[Exhausted]]. After 8 hours of rest, fatigued characters are no longer fatigued. | : Doing anything that would normally cause fatigue causes the fatigued character to become [[Exhausted]]. After 8 hours of rest, fatigued characters are no longer fatigued. | ||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} |
Revision as of 20:35, 24 June 2016
Condition Severity: Weak
Effects
- A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -2 penalty to attacks and damage.
- Doing anything that would normally cause fatigue causes the fatigued character to become Exhausted. After 8 hours of rest, fatigued characters are no longer fatigued.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- -