Exhausted: Difference between revisions
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| Effects = An exhausted character moves at half speed, cannot run or charge, takes a -6 penalty to attacks and damage, and takes a -6 penalty to Strength- and Dexterity-based skills. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. | | Effects = An exhausted character moves at half speed, cannot run or charge, takes a -6 penalty to attacks and damage, and takes a -6 penalty to Strength- and Dexterity-based skills. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. | ||
| Ended-By = | |||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | ||
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | | Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | ||
| Weak|Fatigued | | Weak|Fatigued | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:43, 1 October 2016
Condition Severity: Moderate
Effects
- An exhausted character moves at half speed, cannot run or charge, takes a -6 penalty to attacks and damage, and takes a -6 penalty to Strength- and Dexterity-based skills. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead: