Dirty Trick (Combat Maneuver): Difference between revisions
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(Created page with "===Dirty Trick=== You can attempt to hinder a foe in melee as a standard action. *A Dirty Trick is only rolled against adjacent figures. If you have a reach weapon or any o...") |
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==Dirty Trick== | |||
'''Type of Action:''' Standard action | |||
*A Dirty Trick may only be attempted against an adjacent creature. If you have a reach weapon or any other method of extending your combat reach, this does not extend the range of Dirty Trick. | |||
* | * This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round. | ||
* | * The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action (unless a feat makes that into a standard action). | ||
* | * If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver. if that attack of opportunity succeeds, you take damage as normal and suffer a -4 penalty on your combat maneuver attack roll. | ||
* If your combat maneuver attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: | |||
*If your combat maneuver attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: | |||
:*[[blind]] | :*[[blind]] | ||
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:*[[sickened]] | :*[[sickened]] | ||
*The condition inflicted by Dirty Trick maneuvers lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. | * The condition inflicted by Dirty Trick maneuvers lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. | ||
*If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. Alternatively, the target may spend a standard action to end the condition sooner. | * If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. Alternatively, the target may spend a standard action to end the condition sooner. |
Revision as of 14:44, 28 June 2016
Dirty Trick
Type of Action: Standard action
- A Dirty Trick may only be attempted against an adjacent creature. If you have a reach weapon or any other method of extending your combat reach, this does not extend the range of Dirty Trick.
- This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round.
- The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action (unless a feat makes that into a standard action).
- If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver. if that attack of opportunity succeeds, you take damage as normal and suffer a -4 penalty on your combat maneuver attack roll.
- If your combat maneuver attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
- The condition inflicted by Dirty Trick maneuvers lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action.
- If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. Alternatively, the target may spend a standard action to end the condition sooner.