Ride: Difference between revisions
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| Benefit = Most typical riding actions don't require Drover checks: you can saddle, mount, ride, and dismount from a mount without a problem. However, quite a few actions are so challenging that they do require checks. | | Benefit = Most typical riding actions don't require Drover checks: you can saddle, mount, ride, and dismount from a mount without a problem. However, quite a few actions are so challenging that they do require checks. | ||
Riding a mount in combat often gives a +1 bonus to attack rolls for being on higher ground than your foe (assuming your foe is | Riding a mount in combat often gives a +1 bonus to attack rolls for being on higher ground than your foe (assuming your foe is equal to or less than the size category of your mount). | ||
Mounts cannot attack on their own, even if combat-trained. Instead, combat trained mounts provide a bonus to the rider's damage which is based on the mount's CR. | |||
Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". | |||
While mounted, the rider may use the mount's speed during move actions, to move around the battlefield, but doing so uses the rider's move action for the round. Full-attack actions are not possible while mounted, if the mount moves. Ranged attacks made while mounted take a -4 penalty if the mount moves. | |||
| Action = Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | | Action = Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | ||
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| Modifiers = * '''CR of Mount:''' All Drover checks pertaining to mounts increase their DC by double the CR of the mount you are riding. | | Modifiers = * '''CR of Mount:''' All Drover checks pertaining to mounts increase their DC by double the CR of the mount you are riding. | ||
* '''Bareback:''' If you are riding bareback, or with a | * '''Frightened By Combat:''' A mount which is not combat-trained will be frightened by combat, adding a +15 modifier to any Drover check made to control it during combat. Mounts which have not been combat trained do not provide bonus damage to their riders, though they do still grant the +1 'higher ground' bonus to to-hit rolls. | ||
* '''Bareback:''' If you are riding bareback, or with a [[Broken]] or improper/improvised saddle, you take a -5 penalty on Drover checks. Military saddles grant a +2 bonus to Drover checks related to staying in the saddle. | |||
| Failure = Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left [[Prone]] on the ground where you were dismounted. Refer to the [[Types_of_Movement#Collisions|Collision rules]] for details. | | Failure = Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left [[Prone]] on the ground where you were dismounted. Refer to the [[Types_of_Movement#Collisions|Collision rules]] for details. |
Revision as of 02:25, 17 July 2016
- Ability Score Used: Strength
- Usable Untrained? Yes
- Armor Check Penalty Applies? Yes
The drover skill applies to riding a mount in or out of combat, as well as piloting vehicles, directing a carriage team, or any other vehicle- or mount-related skill checks, including magic items such as flying carpets. It does not apply to skill checks made to move under your own power, such as innate flight, which is the domain of the Movement skill.
Most typical riding actions don't require Drover checks: you can saddle, mount, ride, and dismount from a mount without a problem. However, quite a few actions are so challenging that they do require checks.
Riding a mount in combat often gives a +1 bonus to attack rolls for being on higher ground than your foe (assuming your foe is equal to or less than the size category of your mount). Mounts cannot attack on their own, even if combat-trained. Instead, combat trained mounts provide a bonus to the rider's damage which is based on the mount's CR. Mounts are always counted as allies for purposes of receiving benefits from class abilities, spells and other powers which grant benefits to "all allies". While mounted, the rider may use the mount's speed during move actions, to move around the battlefield, but doing so uses the rider's move action for the round. Full-attack actions are not possible while mounted, if the mount moves. Ranged attacks made while mounted take a -4 penalty if the mount moves. | |||||||||||||||||||||||||||||||
Action Required: |
Mounting and dismounting are typically move actions. Other checks are a move action, a free action, or no action at all, as noted below. | ||||||||||||||||||||||||||||||
DC of Check: |
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Modifiers to Check |
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Take 10? / Take 20? |
{{{Take10-Take20}}} | ||||||||||||||||||||||||||||||
Allows Assists? |
{{{Assist}}} | ||||||||||||||||||||||||||||||
Results of Success |
{{{Success}}} | ||||||||||||||||||||||||||||||
Consequences of Failure |
Failure frequently results in being dismounted. A fall from a mount inflicts damage based on how fast the mount is moving when you are dismounted, and you are left Prone on the ground where you were dismounted. Refer to the Collision rules for details. | ||||||||||||||||||||||||||||||
Retry Allowed? |
If you are still on your mount, you can retry the action in the next round. | ||||||||||||||||||||||||||||||
Provokes AOO? |
No |
You can control the speed and direction of a vehicle, as described in the Vehicle Combat and Abstract Encounters rules. | |
Action Required: |
Turns during abstract encounters are measured in intervals, and vehicular combat typically uses 1 hour intervals. |
DC of Check: |
The Drover check has no DC, but is divided by 5 to determine how many d6's are in your action pool each interval. |
Modifiers to Check |
Typically none, though other stations can influence the efficiency of the Drover's action pool check. |
Take 10? / Take 20? |
{{{Take10-Take20}}} |
Allows Assists? |
{{{Assist}}} |
Results of Success |
{{{Success}}} |
Consequences of Failure |
You always receive a minimum of 2 d6's in your action pool, no matter how poorly you roll on your Drover check. |
Retry Allowed? |
No |
Provokes AOO? |
No |