2-Hand Melee Weapons: Difference between revisions
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=== Garrote === | === Garrote === | ||
{| | {{:Garrote (Weapon)}} | ||
{{Template:Weapon | |||
| | |||
| Name = Garrote | |||
| | | Image = Garrote 1.png | ||
| | |||
| | | Proficiency = Exotic | ||
| | |||
| Type = 2-Hand | |||
| Cost = 20 gp | |||
| TinyDmg = 1d10 | |||
| SmallDmg = 1d10 | |||
| MedDmg = 1d10 | |||
| LgDmg = 1d10 | |||
| Crit = x2 | |||
| Range = - | |||
| Weight = 1/2 lb | |||
| DamageType = Slashing | |||
| Quality1 = Grapple | |||
| Quality2 = Special | |||
| Quality3 = Unaware | |||
| Quality4 = | |||
| Quality5 = | |||
| Quality6 = | |||
| Quality7 = | |||
| Quality8 = | |||
| Quality9 = | |||
| Description = A garrote is a vicious weapon that requires a clear shot at a vulnerable point. In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you do not suffer the -4 penalty for not having two hands free) to successfully begin garroting your opponent. Despite being a two-handed weapon (and granting 1.5 times your Str to its damage) the garrote is treated as a light weapon and may be used to make attacks during a grapple. Precision damage may not be added to a garrote's damage (though Rogues still do half their sneak attack damage, because they cheat). Enemies with concealment may still be targeted with a garrote attack. | |||
Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [[Environmental_Effects#Suffocation|Suffocation]] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks. You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple. If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired. | Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [[Environmental_Effects#Suffocation|Suffocation]] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks. You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple. If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired. | ||
Your garroted opponent must make a concentration check (DC: your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck. | Your garroted opponent must make a concentration check (DC: 10 + your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck. | ||
Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks. | Creatures immune to criticals, precision damage or creatures not required to breathe may still speak, cast spells and cannot be choked out, though they still take damage from your attacks. | ||
The | The garrote is not a member of any weapon group. | ||
}} | |||
=== Godsword === | === Godsword === |