Combat Medic (Feat): Difference between revisions
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| Benefit=Whenever you use Heal to provide first aid, treat caltrop wounds, | | Benefit=Whenever you use Heal to provide first aid, treat caltrop wounds, treat bleeds, bruised, or ruptured conditions, or treat poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check. In all cases, allies that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat. | ||
'''Special''': You may [[Heal#Treat_Injuries | Treat Injuries]] during combat using this feat as a standard action, rather than taking a full hour. This also provokes no attacks of opportunity and you may take 10 on this check. Treating Injuries in this way counts as a source of instantaneous healing. | '''Special''': You may [[Heal#Treat_Injuries | Treat Injuries]] during combat using this feat as a standard action, rather than taking a full hour. This also provokes no attacks of opportunity and you may take 10 on this check. Treating Injuries in this way counts as a source of instantaneous healing. |
Revision as of 04:40, 25 February 2017
You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
Prerequisites: Heal 5 ranks
Benefit: Whenever you use Heal to provide first aid, treat caltrop wounds, treat bleeds, bruised, or ruptured conditions, or treat poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check. In all cases, allies that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat.
Special: You may Treat Injuries during combat using this feat as a standard action, rather than taking a full hour. This also provokes no attacks of opportunity and you may take 10 on this check. Treating Injuries in this way counts as a source of instantaneous healing.
Special: This is a Teamwork feat.