Ultimate Mastery (Feat): Difference between revisions
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;Ultimate Mastery [Combat] | ;Ultimate Mastery [Combat] | ||
Prerequisites: BAB + | Prerequisites: BAB +25, Meisterhau with the chosen weapon | ||
Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon: | Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon: |
Revision as of 23:31, 24 July 2013
Go back to Reese's Campaign page.
Go back to Epic Feats page.
- Ultimate Mastery [Combat]
Prerequisites: BAB +25, Meisterhau with the chosen weapon
Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:
• +2 competence bonus to AC and Reflex saves;
• +4 competence bonus to CMB and CMD;
• Increase threat range of weapon by +1 (stacks with but is not increased by the Improved Critical feat, keen weapon quality, or similar abilities);
• Ignore object hardness and material-based DR (adamantine, cold iron, silver, etc.);
• Cannot be caught flat-footed or flanked;
• Blindsense out to the reach of your weapon (or 30' for ranged weapons).
Note: Unlike the other feats in the Weapon Focus/Specialization tree, Ultimate Mastery can only be selected once, for one type weapon. It represents a degree of focus and training so intense that it is impossible for any creature—even a god—to have it with more than one type of weapon.