Unsteady: Difference between revisions
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| Severity = Weak | | Severity = Weak | ||
| Effects = | | Effects = At the end of your turn, if you have moved from the space you started in, you must roll a d20. On a result of 1-10, you fall Prone. On a result of 11-20, you remain standing. This die roll must be made at the end of any turn in which you leave the space you started in, even if this was caused by forced movement or a 5-foot step. | ||
| Ended-By = | | Ended-By = |
Revision as of 20:39, 4 October 2016
Condition Severity: Weak
Effects
- At the end of your turn, if you have moved from the space you started in, you must roll a d20. On a result of 1-10, you fall Prone. On a result of 11-20, you remain standing. This die roll must be made at the end of any turn in which you leave the space you started in, even if this was caused by forced movement or a 5-foot step.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
Array
- Unsteady → Disoriented → Dazed