Fatigued: Difference between revisions

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| Effects = You take a -2 penalty to attack and damage rolls
| Effects = You take a -2 penalty to attack and damage rolls
:* You take a -2 penalty to Strength-based and Dexterity-based skill and ability checks.
:* You take a -2 penalty to Strength-based and Dexterity-based skill checks.
:* You cannot run or charge
:* You cannot [[run]] or [[charge]]
:* Doing anything that would cause fatigue while you are already fatigued causes you to become [[Exhausted]].
:* Doing anything that would cause fatigue while you are already fatigued causes you to become [[Exhausted]].



Revision as of 19:09, 26 August 2023


Condition Severity: Weak


   You are heavily winded, and need a few of minutes to catch your breath.

Effects

  • You take a -2 penalty to attack and damage rolls
  • You take a -2 penalty to Strength-based and Dexterity-based skill checks.
  • You cannot run or charge
  • Doing anything that would cause fatigue while you are already fatigued causes you to become Exhausted.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Fatigue automatically ends after 15 minutes of sitting down or lying down, and not doing anything except resting.

Array

FatiguedExhaustedIncapacitated