Stealth Spell (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Epic Feats page.'' ;Stealth Spell [Metamagic] Prerequisites: Silent Spell, Still Spell. Benefit: A stealth s…')
 
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Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation—people being tossed about, objects catching fire, and such—would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  
Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  


A stealth spell uses up a spell slot three levels higher than the spell's actual level.
A stealth spell uses up a spell slot three levels higher than the spell's actual level.

Revision as of 01:15, 31 December 2015

Go back to Reese's Campaign page.

Go back to Epic Feats page.


Stealth Spell [Metamagic]


Prerequisites: Silent Spell, Still Spell.


Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

A stealth spell uses up a spell slot three levels higher than the spell's actual level.