Stirge: Difference between revisions
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{{Template:Monster | {{Template:Monster | ||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | |||
| CR | 1/2 | |||
}}</onlyinclude> | |||
| MonsterName = Stirge | | MonsterName = Stirge | ||
| Image = stirge_1.png | | Image = stirge_1.png | ||
<!--Value: | <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
| Description = This strange creature looks like a mosquito that ate a radioactive housecat. It's got four wings, numerous spiny legs and a long proboscis through which they drain the blood of their prey. They lurk in caves and ruins, and are rarely encountered alone. They tend to gather in large flocks and can completely drain a human-sized victim in minutes. Stirges drink blood, much like large horrible mosquitoes, and while they are mainly a pest for experienced adventurers, they are a deadly peril for the less martially inclined. Any sighting of a stirge nest close to a community is cause for every adventurer to go and clean it out, before a tragedy strikes. | | Description = This strange creature looks like a mosquito that ate a radioactive housecat. It's got four wings, numerous spiny legs and a long proboscis through which they drain the blood of their prey. They lurk in caves and ruins, and are rarely encountered alone. They tend to gather in large flocks and can completely drain a human-sized victim in minutes. Stirges drink blood, much like large horrible mosquitoes, and while they are mainly a pest for experienced adventurers, they are a deadly peril for the less martially inclined. Any sighting of a stirge nest close to a community is cause for every adventurer to go and clean it out, before a tragedy strikes. | ||
| Alignment = Neutral | | Alignment = Neutral | ||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | ||
| Size = Tiny | | Size = Tiny | ||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Vermin | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | | |||
<!-- If any --> | |||
}}</onlyinclude> | |||
| | | NudgeBasicLoreValue = -2 | ||
<!--Values: | <!-- This field lets you alter the DC of the basic knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| | | NudgeFullLoreValue = | ||
<!-- | <!-- This field lets you alter the DC of the full knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeInit = | | NudgeInit = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- CR 1/2 INITIATIVE = +1 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = [[Darkvision]] 60 ft., Low-Light Vision 120 ft., Scent | | Senses = [[Standard Senses]], [[Darkvision]] 60 ft., [[Low-Light Vision]] 120 ft., [[Scent]] | ||
<!--List the sense type and | <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | ||
<!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | |||
<!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | | NudgePerception = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!-- CR 1/2 PERCEPTION = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| NudgeAC = | | NudgeAC = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 AC = 13 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeTouchAC = | | NudgeTouchAC = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 TOUCH AC = 10 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeFFAC = | | NudgeFFAC = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 FLAT-FOOTED AC = 13 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeCMD = | |||
<!-- CR 1/2 CMD = 14 --> | |||
| CMDNotes = | |||
<!-- Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples") --> | |||
| NudgeHitPoints = -1 | | NudgeHitPoints = | ||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) | <!-- CR 1/2 HIT POINTS = 7 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
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| Refl = S | | Refl = S | ||
| Will = | | Will = | ||
<!--Values: | <!-- CR 1/2 STRONG SAVE = +3; WEAK SAVE = +0 --> | ||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
* Most monsters have 1 strong save and 2 weak saves | |||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = | | NudgeFort = | ||
| NudgeRefl = | | NudgeRefl = | ||
| NudgeWill = | | NudgeWill = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| SR = | | SR = | ||
<!--Values: Y (for Yes), or leave blank--> | <!-- Values: Y (for Yes), or leave blank --> | ||
| NudgeSR = | | NudgeSR = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| SpecialDefenses = | | SpecialDefenses = | ||
<!--Put any DR or ER values here--> | <!-- Put any DR or ER values here --> | ||
| StrongAgainst = | | StrongAgainst = | ||
<!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added--> | <!-- Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added --> | ||
| Hide-Role-Strong-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | |||
| Hide-Type-Strong-Against-1 = | |||
| Hide-Type-Strong-Against-2 = | |||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | |||
| Hide-Subtype-Strong-Against-1 = | |||
| Hide-Subtype-Strong-Against-2 = | |||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | |||
| WeakAgainst = | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | <!-- Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added --> | ||
| MoveTypes = Walk 30 ft., [[Lesser Flight]] 40 ft. | | Hide-Type-Weak-Against-1 = | ||
<!-- | | Hide-Subtype-Weak-Against-1 = | ||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | |||
| MoveTypes = [[Walk]] 30 ft., [[Lesser Flight]] 40 ft. | |||
<!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| NudgeSpace = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | |||
<!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | | NudgeReach = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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| MeleeOrNatural = Natural | | MeleeOrNatural = Natural | ||
<!--REQUIRED; Values: "Melee" ( | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
| MultipliedDamageType = | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | ||
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| PriAtkName = Proboscis | | PriAtkName = Proboscis | ||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = + Blood Drain | | PriAtkNotes = + Blood Drain | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| PriAtkNotes-FullAtkOnly = | |||
<!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | |||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | | PriAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 PRIMARY TO-HIT = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgePriDamage = | | NudgePriDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- CR 1/2 PRIMARY NATURAL DAMAGE = 1d6 --> | ||
<!-- CR 1/2 PRIMARY MELEE DAMAGE = 1d6 --> | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
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<!-- SECONDARY ATTACK INFORMATION --> | <!-- SECONDARY ATTACK INFORMATION --> | ||
| SecAtkName = | | SecAtkName = Stirge Claws | ||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| SecAtkNotes = | | SecAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| SecAtkNotes-FullAtkOnly = | |||
<!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | |||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | | SecAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 SECONDARY TO-HIT = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSecDamage = | | NudgeSecDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- CR 1/2 SECONDARY NATURAL DAMAGE = 1d3 --> | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
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| TerAtkName = | | TerAtkName = | ||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| TerAtkNotes = | | TerAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| TerAtkNotes-FullAtkOnly = | |||
<!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | |||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | | TerAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 TERTIARY TO-HIT = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeTerDamage = | | NudgeTerDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- CR 1/2 TERTIARY NATURAL DAMAGE = 1d6 --> | ||
<!-- CR 1/2 TERTIARY MELEE DAMAGE = 1d6 --> | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
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| QuaAtkName = | | QuaAtkName = | ||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| QuaAtkNotes-FullAtkOnly = | |||
<!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | |||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | | QuaAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- CR 1/2 QUATERNARY TO-HIT = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- CR 1/2 QUATERNARY NATURAL DAMAGE = 1d3 --> | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
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| RangedAtkName = | | RangedAtkName = | ||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = | ||
<!--Values: Y (for yes), or leave blank (for no)--> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| | | RangedAtkIncrementDistance = | ||
<!-- | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
| | | RangedAtkNumberOfIncrements = | ||
<!-- | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| RangedAtkNotes = | | RangedAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | ||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | | RangedAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!--CR 1/2 RANGED TO-HIT = +3 --> | <!-- CR 1/2 RANGED TO-HIT = +3 --> | ||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!--CR 1/2 RANGED DAMAGE = 1d6 --> | <!-- CR 1/2 RANGED DAMAGE = 1d6 --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!-- COMBAT MANEUVERS --> | |||
| NudgeCMB = | |||
<!-- CR 1/2 CMB = +2 --> | |||
| CMBNotes = | |||
<!-- Values: Text about specific bonuses to CMB (e.g. "+2 on Trips") --> | |||
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| SiegeDmgCapable = | | SiegeDmgCapable = | ||
<!--Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications--> | <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | ||
| SiegeAtkName = | | SiegeAtkName = | ||
<!--Name of siege attack (e.g. "Bite" or "Hurled Rock")--> | <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | ||
| SiegeAtkNotes = | | SiegeAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | ||
| | | Override-Siege-Atk-Qty = | ||
<!--Values: | <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | ||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | | SiegeAtkIncrement = | ||
<!--Only used | <!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | ||
| SiegeAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| NudgeSiegeCMB = | | NudgeSiegeCMB = | ||
<!--CR 1/2 SIEGE CMB = +2 --> | <!-- CR 1/2 SIEGE CMB = +2 --> | ||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeSiegeDamage = | | NudgeSiegeDamage = | ||
<!--CR 1/2 SIEGE DAMAGE = | <!-- CR 1/2 SIEGE DAMAGE = 1d6-4 --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
Line 252: | Line 397: | ||
| Wis = 12 | | Wis = 12 | ||
| Cha = 6 | | Cha = 6 | ||
Line 268: | Line 405: | ||
| Feat3 = | | Feat3 = | ||
| Feat4 = | | Feat4 = | ||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | <!-- Just the feat name; will be autolinked, and ShortDesc added --> | ||
Line 278: | Line 415: | ||
| Skill4 = | | Skill4 = | ||
| NudgeSkill1 = | | NudgeSkill1 = | ||
| NudgeSkill2 = | | NudgeSkill2 = | ||
| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!-- CR 1/2 SKILLS = +3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Skill1Notes = | |||
| Skill2Notes = | |||
| Skill3Notes = | |||
| Skill4Notes = | |||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
<!-- LANGUAGES --> | <!-- LANGUAGES --> | ||
| Languages = | | Languages = | ||
<!--Comma-separated list--> | <!-- Comma-separated list --> | ||
<!-- SPECIAL ABILITIES | <!-- SPECIAL ABILITIES --> | ||
<!-- ROLE-BASED SPECIAL ABILITIES --> | |||
<!-- SPECIAL ABILITIES | |||
| HideRoleReminder1 = | | HideRoleReminder1 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder2 = | | HideRoleReminder2 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder3 = | | HideRoleReminder3 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder4 = | | HideRoleReminder4 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
Line 337: | Line 459: | ||
| Ability-1-Type = Ex | | Ability-1-Type = Ex | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = As a standard action, the stirge | | Ability-1-Description = As a standard action, the stirge may make a touch attack against an adjacent target {{#var:Special1TouchAttack}}. If it hits, it enters the target's space and gains a +1 bonus to attack rolls and a +2 bonus to AC until it is removed. Removing the stirge requires either a successful CMB check or an [[Escape Artist]] check vs the Stirge's CMD. Any adjacent ally may also make one of these checks as a standard action to remove an attached stirge. If an adjacent creature is the one who succeeds in removing the stirge, the victim takes {{#var:Special1StandardDmg}} slashing damage with no to-hit roll needed, as the stubborn creature is dragged off its victim. DR/slashing or better can resist this damage as normal. Note that missed attacks against an attached stirge do not harm the victim to whom the stirge is attached. | ||
: | : No more than four stirges can attach to a medium or small sized creature, eight to a large or larger creature. Creatures smaller than size small can only have one stirge attach at a time. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
<!-- Available Variables: | |||
{{#var:Special1ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special1TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special1SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special1StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special1SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special1AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special1-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special1-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special1-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility1ToHit = | | NudgeAbility1ToHit = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1TouchAttack = | | NudgeAbility1TouchAttack = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1SaveDC = | | NudgeAbility1SaveDC = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility1StandardDamage = | | NudgeAbility1StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1SwiftDamage = | | NudgeAbility1SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1AlphaDamage = | | NudgeAbility1AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 377: | Line 524: | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-2-Description = Once | | Ability-2-Description = Once a stirge has successfully used their Attach ability (above), they may Drain Blood. As a standard action, the stirge can make a bite attack roll (with a +1 bonus to hit, since they're attached). If they hit, they deal {{#var:Special2StandardDmg}} of biting damage, and drain {{#var:Special2-Ability-Dmg}} points of CON from the victim. There is no save for this effect. They cannot attack with their claws while attached, because that's how they're holding on. | ||
: Once a stirge has drained 4 points of CON, it will detach and attempt to escape the battle to digest its meal in peace. A stirge which successfully escapes a battle in this way is not considered 'defeated' and does not award treasure or xp. | : Once a stirge has drained 4 points of CON, it will detach and attempt to escape the battle to digest its meal in peace. A stirge which successfully escapes a battle in this way is not considered 'defeated' and does not award treasure or xp. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special2ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special2TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special2SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special2StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special2SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special2AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special2-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special2-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special2-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility2ToHit = | | NudgeAbility2ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2TouchAttack = | | NudgeAbility2TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2SaveDC = | | NudgeAbility2SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility2StandardDamage = | | NudgeAbility2StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2SwiftDamage = | | NudgeAbility2SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2AlphaDamage = | | NudgeAbility2AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 413: | Line 585: | ||
| Ability-3-Description = | | Ability-3-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special3ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special3TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special3SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special3StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special3SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special3AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special3-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special3-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special3-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility3ToHit = | | NudgeAbility3ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3TouchAttack = | | NudgeAbility3TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3SaveDC = | | NudgeAbility3SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility3StandardDamage = | | NudgeAbility3StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3SwiftDamage = | | NudgeAbility3SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3AlphaDamage = | | NudgeAbility3AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 446: | Line 643: | ||
| Ability-4-Description = | | Ability-4-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special4ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special4TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special4SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special4StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special4SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special4AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special4-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special4-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special4-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility4ToHit = | | NudgeAbility4ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4TouchAttack = | | NudgeAbility4TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4SaveDC = | | NudgeAbility4SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility4StandardDamage = | | NudgeAbility4StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4SwiftDamage = | | NudgeAbility4SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4AlphaDamage = | | NudgeAbility4AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 479: | Line 701: | ||
| Ability-5-Description = | | Ability-5-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special5ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special5TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special5SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special5StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special5SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special5AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special5-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special5-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special5-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility5ToHit = | | NudgeAbility5ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5TouchAttack = | | NudgeAbility5TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5SaveDC = | | NudgeAbility5SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility5StandardDamage = | | NudgeAbility5StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5SwiftDamage = | | NudgeAbility5SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5AlphaDamage = | | NudgeAbility5AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 512: | Line 759: | ||
| Ability-6-Description = | | Ability-6-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special6ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special6TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special6SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special6StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special6SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special6AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special6-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special6-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special6-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility6ToHit = | | NudgeAbility6ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6TouchAttack = | | NudgeAbility6TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6SaveDC = | | NudgeAbility6SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility6StandardDamage = | | NudgeAbility6StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6SwiftDamage = | | NudgeAbility6SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6AlphaDamage = | | NudgeAbility6AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
Line 545: | Line 817: | ||
| Ability-7-Description = | | Ability-7-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special7ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special7TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special7SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special7StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special7SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special7AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special7-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special7-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special7-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility7ToHit = | | NudgeAbility7ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7TouchAttack = | | NudgeAbility7TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7SaveDC = | | NudgeAbility7SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility7StandardDamage = | | NudgeAbility7StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7SwiftDamage = | | NudgeAbility7SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7AlphaDamage = | | NudgeAbility7AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
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| Ability-8-Description = | | Ability-8-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special8ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special8TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special8SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special8StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special8SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special8AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special8-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special8-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special8-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility8ToHit = | | NudgeAbility8ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8TouchAttack = | | NudgeAbility8TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8SaveDC = | | NudgeAbility8SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility8StandardDamage = | | NudgeAbility8StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8SwiftDamage = | | NudgeAbility8SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8AlphaDamage = | | NudgeAbility8AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
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| Ability-9-Description = | | Ability-9-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | |||
{{#var:Special9ToHit}} To-Hit @ CR 1/2 = +3 | |||
{{#var:Special9TouchAttack}} Touch To-Hit @ CR 1/2 = -1 | |||
{{#var:Special9SaveDC}} Save DC @ CR 1/2 = 10 | |||
{{#var:Special9StandardDmg}} Std Damage @ CR 1/2 = 1d6 | |||
{{#var:Special9SwiftDmg}} Swift Damage @ CR 1/2 = 1d3 | |||
{{#var:Special9AlphaDmg}} Alpha Damage @ CR 1/2 = 1d6 | |||
{{#var:Special9-Ability-Dmg}} Stat Damage @ CR 1/2 = 1d2 | |||
{{#var:Special9-HitPoints}} Hit Points @ CR 1/2 = 7 | |||
{{#var:Special9-HitDice}} Hit Dice @ CR 1/2 = 1 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | |||
| NudgeAbility9ToHit = | | NudgeAbility9ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9TouchAttack = | | NudgeAbility9TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9SaveDC = | | NudgeAbility9SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility9StandardDamage = | | NudgeAbility9StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9SwiftDamage = | | NudgeAbility9SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9AlphaDamage = | | NudgeAbility9AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
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<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||
| CombatTactics = Stirges must attach to a victim before they can feed, so that is their priority. They can attach as part of a charge maneuver. | | CombatTactics = Stirges must attach to a victim before they can feed, so that is their priority. They can attach as part of a charge maneuver, and indeed, that is one of their favorite tactics. | ||
:Once attached, they Drain Blood as fast as they can until they have four points of Con damage, and then use a Withdraw maneuver and their flight to get away. They have no concept of flanks or tactics, and will generally charge the closest creature still filled with delicious blood, feed, and flee with no regard to their fellows. | |||
: They often attempt to ambush travelers, seeking areas with good hiding spaces but a well-traveled path nearby. | : They often attempt to ambush travelers, seeking areas with good hiding spaces but a well-traveled path nearby. | ||
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| OutOfCombat = Stirges tend to be sedentary during the day, though they can be stirred to action by activity near their nesting grounds. They nest in damp areas, attaching to ceilings and wedging themselves into crevices, much like bats. | | OutOfCombat = Stirges tend to be sedentary during the day, though they can be stirred to action by activity near their nesting grounds. They nest in damp areas, attaching to ceilings and wedging themselves into crevices, much like bats. | ||
: Stirges tend to be a low-level, persistent presence, with the few survivors after each concerted effort to wipe them out building up their population slowly but steadily. They can nest and prosper in less space than seems possible, hide with ridiculous skill, and generally make a mighty nuisance of themselves to everyone and everything around them. | |||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} | }} |
Revision as of 20:11, 18 February 2017
Stirge (CR 0.5)
Neutral - Tiny - Vermin |
---|
Lore: | Know (Nature) | ||
1 | 16 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
-2 | +-12 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
0 | 0 | 1 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +0 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Proboscis +0 (0/x2)
as undefined damage type
+ Blood Drain
Full Attack (Melee):
- 1x Proboscis +0 (0/x2)
as undefined damage type
+ Blood Drain - 2x Stirge Claws +0 (0/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
3 |
STR |
19 |
DEX |
10 |
CON |
— |
INT |
12 |
WIS |
6 |
CHA |
Special Abilities
Attach (Ex) |
As a standard action, the stirge may make a touch attack against an adjacent target . If it hits, it enters the target's space and gains a +1 bonus to attack rolls and a +2 bonus to AC until it is removed. Removing the stirge requires either a successful CMB check or an Escape Artist check vs the Stirge's CMD. Any adjacent ally may also make one of these checks as a standard action to remove an attached stirge. If an adjacent creature is the one who succeeds in removing the stirge, the victim takes slashing damage with no to-hit roll needed, as the stubborn creature is dragged off its victim. DR/slashing or better can resist this damage as normal. Note that missed attacks against an attached stirge do not harm the victim to whom the stirge is attached.
|
Blood Drain (Su) |
Once a stirge has successfully used their Attach ability (above), they may Drain Blood. As a standard action, the stirge can make a bite attack roll (with a +1 bonus to hit, since they're attached). If they hit, they deal of biting damage, and drain points of CON from the victim. There is no save for this effect. They cannot attack with their claws while attached, because that's how they're holding on.
|
Stirge
This strange creature looks like a mosquito that ate a radioactive housecat. It's got four wings, numerous spiny legs and a long proboscis through which they drain the blood of their prey. They lurk in caves and ruins, and are rarely encountered alone. They tend to gather in large flocks and can completely drain a human-sized victim in minutes. Stirges drink blood, much like large horrible mosquitoes, and while they are mainly a pest for experienced adventurers, they are a deadly peril for the less martially inclined. Any sighting of a stirge nest close to a community is cause for every adventurer to go and clean it out, before a tragedy strikes.
Combat Tactics
Stirges must attach to a victim before they can feed, so that is their priority. They can attach as part of a charge maneuver, and indeed, that is one of their favorite tactics.
- Once attached, they Drain Blood as fast as they can until they have four points of Con damage, and then use a Withdraw maneuver and their flight to get away. They have no concept of flanks or tactics, and will generally charge the closest creature still filled with delicious blood, feed, and flee with no regard to their fellows.
- They often attempt to ambush travelers, seeking areas with good hiding spaces but a well-traveled path nearby.
Out of Combat
Stirges tend to be sedentary during the day, though they can be stirred to action by activity near their nesting grounds. They nest in damp areas, attaching to ceilings and wedging themselves into crevices, much like bats.
- Stirges tend to be a low-level, persistent presence, with the few survivors after each concerted effort to wipe them out building up their population slowly but steadily. They can nest and prosper in less space than seems possible, hide with ridiculous skill, and generally make a mighty nuisance of themselves to everyone and everything around them.
Rewards
XP: 0
Treasure: Sellable Goods worth 0 gp.
- Weight: 5 lbs. Volume: 0.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |