Hands Slot Magic Items: Difference between revisions
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| [[Gauntlet of Rust (Magic Item)|Gauntlet of Rust]] || 11,500 gp || Hands || Protects the wearer's equipment from corrosion effects, and once per day allows the wearer to cast Rusting Grasp | | [[Gauntlet of Rust (Magic Item)|Gauntlet of Rust]] || 11,500 gp || Hands || Protects the wearer's equipment from corrosion effects, and once per day allows the wearer to cast Rusting Grasp | ||
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| [[Gloves of Dueling (Magic Item)|Gloves of Dueling]] || 15,000 gp || Hands || Wearer gains a +4 competence bonus to | | [[Gloves of Dueling (Magic Item)|Gloves of Dueling]] || 15,000 gp || Hands || Wearer gains a +4 competence bonus to Resilience versus Disarm and Sunder maneuvers, and cannot drop weapon due to status conditions like panicked | ||
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| [[Vampiric Gloves (Magic Item)|Vampiric Gloves]] || 18,000 gp || Hands || Three times per day, the wearer can cast Vampiric Touch and Bleed, as the spells | | [[Vampiric Gloves (Magic Item)|Vampiric Gloves]] || 18,000 gp || Hands || Three times per day, the wearer can cast Vampiric Touch and Bleed, as the spells |
Revision as of 22:31, 12 March 2017
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Assisting Gloves | 180 gp | Hands | Summons a magical glove which can perform a single aid another action to assist you in a skill check |
Claws of the Ice Bear | 1,300 gp | Hands | Three times per day, grant the wearer greater climb with a speed of 20 for 1 round, and a +2 competence bonus on Movement and Acrobatics checks |
Gloves of Reconnaissance | 2,000 gp | Hands | Allows wearer to see and hear through up to 15 feet of material for up to 10 non-consecutive rounds per day |
Glowing Glove | 2,000 gp | Hands | Allows wearer to leave a glowing handprint on a surface, which is easily visible from up to 60 feet away and lasts a day before fading |
Apprentice's Cheating Gloves | 2,200 gp | Hands | The wearer can cast Mage Hand and Prestidigitation at will |
Challenger's Gloves | 2,200 gp | Hands | Slapping an opponent with this glove grants you a +1 to-hit him and gives him a -1 to-hit you, until someone else attacks him |
Gloves of Larceny | 2,500 gp | Hands | Grants the wearer a +5 competence bonus to Sleight of Hand checks |
Healer's Gloves | 2,500 gp | Hands | Grants the wearer a +5 competence bonus to Heal checks |
Engineer's Workgloves | 3,000 gp | Hands | Grants the wearer a +5 competence bonus to Profession or Knowledge checks made to repair or understand mechanical devices |
Gauntlets of the Skilled Maneuver | 4,000 gp | Hands | Grants a +2 competence bonus to the wearer's CMB for a single combat maneuver (e.g. Trip, Bull Rush, etc.) |
Ghostvision Gloves | 4,000 gp | Hands | Once per day as a standard action, wearer can see all nearby undead clearly, even those which are invisible, ethereal or inside objects and walls. |
Gloves of Arrow Snaring | 4,000 gp | Hands | Twice per day, the wearer can act as though she had the Snatch Arrows feat, as long as she has at least one hand free |
Trapspringer's Gloves | 4,000 gp | Hands | Grants the wearer a +5 competence bonus to Disable Device to disarm traps, and a +1 luck bonus to saves made against traps |
Gloves of Arcane Striking | 5,000 gp | Hands | A spellcaster with the Arcane Strike feat gains several new uses for the feat's benefits with these gloves. |
Poisoner's Gloves | 5,000 gp | Hands | Each glove can hold a dose of poison, a potion or other non-damaging liquid, to be delivered as either a touch attack or as part of an unarmed attack |
Magnetist's Gloves | 6,000 gp | Hands | Three times per day, the wearer can attempt a Disarm maneuver against an enemy up to 30 feet away, as long as the enemy's weapon is metal |
Gloves of Swimming and Climbing | 6,250 gp | Hands | Grants the wearer a +5 competence bonus on Movement checks to swim and climb |
Deliquescent Gloves | 8,000 gp | Hands | Grants the wearer the Corrosive weapon property for his unarmed strikes, and grants protection against damage caused by attacking oozes |
Form-Fixing Gauntlets | 8,000 gp | Hands | Grants bonuses against shape-changing creatures, and makes it harder for those creatures to change shape while grappled by the wearer |
Iron Cobra Gauntlet | 8,000 gp | Hands | Three times per day, wearer can transform the gauntlet into an Iron Cobra which is obedient to the commands of the wearer |
Shadow Falconer's Glove | 8,000 gp | Hands | Once per day, the wearer can create a shadowy falcon to perform a Disarm or Steal maneuver against a target within 30 feet |
Spellstrike Gloves | 8,000 gp | Hands | Three times per day, the wearer can cast a spell with a range of 'touch' on a target up to 30 feet away |
Glyphbane Gloves | 9,000 gp | Hands | Grants the wearer a +5 competence bonus on Disable Device checks, and once per day, can rewrite the trigger condition of a rune-based trap |
Glove of Storing | 10,000 gp | Hands | An item weighing no more than 20 pounds can be stored in the glove. Storing and retrieving the item are free actions. |
Gloves of Shaping | 10,000 gp | Hands | Allows the wearer to reshape stone, leather and wooden objects as though they were clay. Harder objects, like iron and steel can be reshaped with wood tools |
Pliant Gloves | 10,000 gp | Hands | The wearer can gain 5 feet of reach, but suffers a -2 penalty on attack rolls (-4 if wielding a 2-handed weapon). |
Gauntlet of Rust | 11,500 gp | Hands | Protects the wearer's equipment from corrosion effects, and once per day allows the wearer to cast Rusting Grasp |
Gloves of Dueling | 15,000 gp | Hands | Wearer gains a +4 competence bonus to Resilience versus Disarm and Sunder maneuvers, and cannot drop weapon due to status conditions like panicked |
Vampiric Gloves | 18,000 gp | Hands | Three times per day, the wearer can cast Vampiric Touch and Bleed, as the spells |
Giant Fist Gauntlets | 20,000 gp | Hands | Wearer can perform a free Bull Rush maneuver after a successful unarmed or natural attack, up to 20 rounds per day. |
Gloves of the Shortened Path | 27,000 gp | Hands | Once per day for up to 10 rounds, the wearer can choose a square she can see to be included in her threatened area |
Gloves of the Commanding Conjurer | 30,000 gp | Hands | Grants the wearer's summoned creatures the ability to understand the wearer's language, and 3 times per day, the wearer can cast Control Summoned Creature |
Gauntlet of Rust, Greater | 34,500 gp | Hands | Protects the wearer's equipment from corrosion effects, and three times per day allows the wearer to cast Rusting Grasp |
Talons of Leng | 67,000 gp | Hands | Grants the wearer natural claw attacks with a +3 enhancement bonus, and on a crit, inflicts permanent Confusion on the target, as the Insanity spell |
Gauntlets of the Weaponmaster | 110,000 gp | Hands | Allows the wearer to store up to 10 weapons in the gauntlets, storing or retrieving as a swift action, and up to 3 times per day, cast Greater Heroism on herself |