Combat: Difference between revisions

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===Maximum Encounter Length===
===Maximum Encounter Length===
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target.  Those who fail are surprised, and there is then a surprise round.  Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends.  if by some miracle 9or really dull battle layout) there are still hostile foes, you may re-roll initiative at that point.  No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: it gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag.  If conflict starts back up again, all survivors re-roll initiative.
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target.  Those who fail are surprised, and there is then a surprise round.  Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends.  If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point.  No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag.  If conflict starts back up again, all survivors re-roll initiative.


==Moving around in Combat==
==Moving around in Combat==

Revision as of 02:12, 19 February 2017