Savage (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Reese moved page Savage to Savage (Magic Property))
No edit summary
Line 1: Line 1:
[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Savage ===
| Limitations =  
* '''Price:''' +3 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' overwhelming necromancy; '''CL''' 21st; '''Weight''' -


This special ability can only be placed on melee weapons.
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
}}</onlyinclude>


When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|necromancy, overwhelming
}}</onlyinclude>


* ''[[Epic Creator]] Feat, enervation; Cost +3 bonus''
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|21st
}}</onlyinclude>
 
| IsEpic = Y
 
| Description = When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Damages foes...and the wielder.
}}</onlyinclude>
 
| Components = [[Enervation (Spell)]]
 
}}

Revision as of 21:05, 22 December 2016

Savage (Melee Weapon Magic Property)

Enchant Cost: +3

When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.