Character Creation: Difference between revisions

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Each level thereafter, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill.
Each level thereafter, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill.
:; Skill Basis
:All characters have a Skill Basis modifier which is the 'foundation knowledge' your character has in all skills.  This represents the fact that all player characters are exceptional, even in small ways, from NPC's.  The Skill Basis is the foundation number from which you calculate your skill rolls, by adding in your stat modifiers, your ranks, and any magic item or feat bonuses, as well and any other miscellaneous bonuses.
:Your Skill Basis starts out as a +1 at first level, and every four levels goes up by any additional +2, so +2 at fourth level, +3 at eighth, +4 at twelfth, and so on to a Skill Basis of +9 at thirty-second level. Your Skill Basis increase reflects your greater knowledge of all things as you grow more world-wise, and can represent the 'school of hard knocks', the result of overhearing scholars talking in bars, hours of dedicate solitary study, and many other things. Your Skill Basis increases in the same levels and for the same reasons that you get additional stat points as you level up: Heroes are heroic, and their prowess is reflected in many ways. 


:; Class Skills  
:; Class Skills  
: Each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into.
: Each class has a number of favored skills, called class skills. You may choose one skill from all the ones available at character creation, and re-map that skill so that it now is modified by any ability score you wish, rather than the ability score it is naturally associated with. It is completely possible for a durable character to be able to Intimidate people based upon their Constitution, or for a very intelligent person to Intimidate people based upon their Intelligence.  The durable person may Intimidate by twisting their head until their neck pops like a dry stick, while the intelligent one makes a sly, brutal comment. The game result is the same in either case. This re-mapping may be applied to any skill which qualifies as a class skill, and any class skill may be modified by (remapped to) any ability score.


: '''Note''': Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.


{{Template:Skill Ranks By Class}}
{{Template:Skill Ranks By Class}}

Revision as of 02:02, 26 February 2017