Skills: Difference between revisions
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===Bailiwick Skills=== | ===Bailiwick Skills=== | ||
Every class has access to one Bailiwick skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes. The six bailiwick skills are: Divinity, Naturalism, Reason, Spellcraft, Spycraft and Warfare. | Every class has access to one Bailiwick skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes. The six bailiwick skills are: [[Divinity]], [[Naturalism]], [[Reason]], [[Spellcraft]], [[Spycraft]] and [[Warfare]]. | ||
Characters may select which of their ability scores is used for the key ability of their bailiwick skill at character selection. | Characters may select which of their ability scores is used for the key ability of their bailiwick skill at character selection. Once selected, it may not be changed. | ||
Characters may not place ranks in bailiwick skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their bailiwick skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills. It's too specialized to teach to an outsider. | Characters may not place ranks in bailiwick skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their bailiwick skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills. It's too specialized to teach to an outsider. |