Sorcerer: Difference between revisions
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'''Starting Wealth:''' 2d6 x 10 gp (average: 70 gp) | '''Starting Wealth:''' 2d6 x 10 gp (average: 70 gp) | ||
''' | '''Natural Talent:''' You may choose one skill during character creation and re-map that skill to use any ability score you wish, rather than the ability score it normally uses. Choose carefully, you only get one, and if you wish to re-map other skills you must use the [[Character Retraining]] system during play to do so. | ||
'''Skill Ranks per Level:''' 7 + Int modifier. | '''Skill Ranks per Level:''' 7 + Int modifier. | ||
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===Bloodline=== | ===Bloodline=== | ||
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional | Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional Natural Talent, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed. | ||
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels. | At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels. |