Cleric: Difference between revisions
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'''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp) | '''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp) | ||
'''Natural Talent:''' | '''Natural Talent:''' Every character has at least two skills in which they are naturally talented. ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. At character creation, Clerics get ''natural talent'' with their [[Divinity]] bailiwick skill, and one additional skill of their choice. You can gain the natural talent benefit for additional skills via racial traits, feats, or the [[Character Retraining]] rules. | ||
'''Skill Ranks Per Level:''' 7 + Int modifier. | '''Skill Ranks Per Level:''' 7 + Int modifier. |