Cleric: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 15: Line 15:
'''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp)
'''Starting Wealth:''' 4d6 x 10 gp (average: 140 gp)


'''Natural Talent:''' You may choose one skill during character creation and re-map that skill to use any ability score you wish, rather than the ability score it normally uses.  Choose carefully, you only get one, and if you wish to re-map other skills you must use the [[Character Retraining]] system during play to do so.
'''Natural Talent:''' Every character has at least two skills in which they are naturally talented.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  At character creation, Clerics get ''natural talent'' with their [[Divinity]] bailiwick skill, and one additional skill of their choice.  You can gain the natural talent benefit for additional skills via racial traits, feats, or the [[Character Retraining]] rules.


'''Skill Ranks Per Level:''' 7 + Int modifier.
'''Skill Ranks Per Level:''' 7 + Int modifier.

Revision as of 14:36, 3 March 2017