Character Creation: Difference between revisions

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==Get Equipped==
==Get Equipped==
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks.  This gear helps your character survive while adventuring.  
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks.  This gear helps your character survive while adventuring.


The armor or other protective devices you purchase may affect his starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
All characters start out with a good solid [[set of clothes|Adventuring_Gear#Outfit.2C_Sturdy_Clothes]] for free...unless your Barbarian just isn't into that, which is also fine by us, if that's the kind of game you want to play....  For simplicity, you may also purchase an [[Adventurer's Kit| Adventuring_Gear#Kit.2C_Adventurer.27s]].  This costs 12 gold and weighs 44 pounds and provides you with 'all the basics'.  You may also 'mix and match' from the Kit, or just 'buy your own'.
 
Note that the Adventurer's Kit doesn't have any armor or weapons in it.  Assuming that's your thing, you should also use the links below to choose and wear armor and weapons, and maybe even a shield.
 
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Normal equipment may be purchased, but masterwork items and magic items are not available.  At the GM's discretion, minor alchemical items (e.g. Alchemist's Fire or Tanglefoot bags) and minor potions (e.g. Cure Light Wounds) may be available.
Normal equipment may be purchased, but masterwork items and magic items are not available.  At the GM's discretion, minor alchemical items (e.g. Alchemist's Fire or Tanglefoot bags) and minor potions (e.g. Cure Light Wounds) may be available.

Revision as of 21:24, 9 March 2017