Acrobatics: Difference between revisions
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| Skill-Use = Long Jump | | Skill-Use = Long Jump | ||
| Benefit = A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. If your check succeeds, you land on your feet at the far end. You must declare the target square of your jump and indicate the distance required prior to making the check. Note that a long jump is only required if the space you wish to cross is larger than your own space: A size Huge creature can cross gaps up to fifteen feet wide simply by stepping across them, for example. Conversely, a size Diminutive creature must make a Jump check to cross a gap larger than twelve inches. Further note that the distance of a Jump is not affected by your Size in any way: A ten foot leap means a size Tiny creature is a | | Benefit = A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. If your check succeeds, you land on your feet at the far end. You must declare the target square of your jump and indicate the distance required prior to making the check. Note that a long jump is only required if the space you wish to cross is larger than your own space: A size Huge creature can cross gaps up to fifteen feet wide simply by stepping across them, for example. Conversely, a size Diminutive creature must make a Jump check to cross a gap larger than twelve inches. Further note that the distance of a Jump is not affected by your Size in any way: A ten foot leap means a size Tiny creature is a prodigious leaper, while a size Colossal creature jumping ten feet seems relatively sluggish. | ||
| Action = Long jumps are part of a move action, and require as much movement as the distance of the jump. No jump can allow you to exceed your maximum movement for the round (but see Astounding Leap, below). | | Action = Long jumps are part of a move action, and require as much movement as the distance of the jump. No jump can allow you to exceed your maximum movement for the round (but see Astounding Leap, below). |