Acrobatics: Difference between revisions
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{| class="ep-default" style="text-align:left" | {| class="ep-default" style="text-align:left" | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! width="350" | Modifier || width="110" | | ! width="350" | Modifier || width="110" | Acrobatics DC | ||
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| Calm water at the surface || align="center" | +0 | | Calm water at the surface || align="center" | +0 | ||
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| Failure = If you fail the check, you sink into the water and must make a [[Movement]] skill check to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment. | | Failure = If you fail the check, you sink into the water and must make a [[Movement]] skill check to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment. | ||
| Retry = Yes! If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again. | | Retry = Yes! If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement skill check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again. | ||
| Provokes = Yes, like all movement. | | Provokes = Yes, like all movement. |