Magic Item Crafting Rules: Difference between revisions

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! Slot || [[Magic Item Enchant - Ability Scores|Ability Scores]] || [[Magic Item Enchant - Alternate Movement Types|Alt Move Types]] || [[Magic Item Enchant - Alternate Senses|Alt Senses]] || [[Magic Item Enchant - Armor Enhancement Bonus|Armor Enhance Bonus]] || [[Magic Item Enchant - Combat Maneuver Bonus|Combat Mnvr Bonus]] || [[Magic Item Enchant - Resilience|Resilience]] || [[Magic Item Enchant - Damage Resistance|Damage Resist]] || [[Magic Item Enchant - Deflection AC|Deflect AC]] || [[Dweomermetals And Other Special Materials|Dweomer- metals]] || [[Magic Item Enchant - Energy Resistance|Energy Resist]] || [[Magic Item Enchant - Increased Movement|Incr'd Move]] || [[Magic Item Enchant - Magic Armor Properties|Magic Armor Prop's]] || [[Magic Item Enchant - Magic Shield Properties|Magic Shield Prop's]] || [[Magic Item Enchant - Magic Weapon Properties|Magic Weapon Prop's]] || [[Magic Item Enchant - Natural AC|Natural AC]] || [[Magic Item Enchant - Saving Throws|Saving Throws]] || [[Magic Item Enchant - Shield Enhancement Bonus|Shield Enhance Bonus]] || [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]] || [[Magic Item Enchant - Spell Effects|Spell Effects]] || [[Magic Item Enchant - Spell Resistance|Spell Resist]] || [[Crafting Magic Weapons|Weapon Enhance Bonus]]
! Slot || [[Magic Item Enchant - Ability Scores|Ability Scores]] || [[Magic Item Enchant - Alternate Movement Types|Alt Move Types]] || [[Magic Item Enchant - Alternate Senses|Alt Senses]] || [[Magic Item Enchant - Armor Enhancement Bonus|Armor Enhance Bonus]] || [[Magic Item Enchant - Maneuver Check|Maneuver Check]] || [[Magic Item Enchant - Resilience|Resilience]] || [[Magic Item Enchant - Damage Resistance|Damage Resist]] || [[Magic Item Enchant - Deflection AC|Deflect AC]] || [[Dweomermetals And Other Special Materials|Dweomer- metals]] || [[Magic Item Enchant - Energy Resistance|Energy Resist]] || [[Magic Item Enchant - Increased Movement|Incr'd Move]] || [[Magic Item Enchant - Magic Armor Properties|Magic Armor Prop's]] || [[Magic Item Enchant - Magic Shield Properties|Magic Shield Prop's]] || [[Magic Item Enchant - Magic Weapon Properties|Magic Weapon Prop's]] || [[Magic Item Enchant - Natural AC|Natural AC]] || [[Magic Item Enchant - Saving Throws|Saving Throws]] || [[Magic Item Enchant - Shield Enhancement Bonus|Shield Enhance Bonus]] || [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]] || [[Magic Item Enchant - Spell Effects|Spell Effects]] || [[Magic Item Enchant - Spell Resistance|Spell Resist]] || [[Crafting Magic Weapons|Weapon Enhance Bonus]]
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! align="left" | [[Crafting Magic Weapons|Weapon]]
! align="left" | [[Crafting Magic Weapons|Weapon]]
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; [[Magic Item Enchant - Armor Enhancement Bonus|Armor Enhancement Bonus]]: Armor can be enchanted with an enhancement bonus that improves your Armor bonus to AC. This enhancement bonus stacks with the armor's existing armor bonus to AC.
; [[Magic Item Enchant - Armor Enhancement Bonus|Armor Enhancement Bonus]]: Armor can be enchanted with an enhancement bonus that improves your Armor bonus to AC. This enhancement bonus stacks with the armor's existing armor bonus to AC.


; [[Magic Item Enchant - Combat Maneuver Bonus|Combat Maneuver Bonus (CMB)]]: A magic item can be enchanted to provide an enhancement bonus to CMB for all maneuvers.  It is also possible to enchant an item to provide a bonus to CMB for one or more specific maneuvers (such as "reposition" or "bull rush").  It is also possible to limit the use of the CMB bonus to specific circumstances (for example, the first round of combat, surprise rounds, etc.)
; [[Magic Item Enchant - Maneuver Check|Maneuver Check]]: A magic item can be enchanted to provide an enhancement bonus to Maneuver Checks for all maneuvers.  It is also possible to enchant an item to provide a bonus to Maneuver Checks for one or more specific maneuvers (such as "reposition" or "bull rush").  It is also possible to limit the use of the Maneuver Check bonus to specific circumstances (for example, the first round of combat, surprise rounds, etc.)


; [[Magic Item Enchant - Resilience|Resilience]]: A magic item can be enchanted to provide an enhancement bonus to CMD for all maneuvers. It is also possible to enchant an item to provide a bonus to CMD to resist only one or a few specific maneuvers (such as "trip" or "disarm").  It is also possible to limit the use of the CMD bonus to specific circumstances (for example, "while underwater" or "against giants").
; [[Magic Item Enchant - Resilience|Resilience]]: A magic item can be enchanted to provide an enhancement bonus to Resilience for all maneuvers. It is also possible to enchant an item to provide a bonus to Resilience to resist only one or a few specific maneuvers (such as "trip" or "disarm").  It is also possible to limit the use of the Resilience bonus to specific circumstances (for example, "while underwater" or "against giants").


; [[Magic Item Enchant - Damage Resistance|Damage Resistance (DR)]]: An item can be enchanted to provide an enhancement bonus to Damage Resistance.  This can be DR against all physical damage types (DR x/-), or resistance which is vulnerable against a specific type of physical damage (for example, DR x/bludgeoning).
; [[Magic Item Enchant - Damage Resistance|Damage Resistance (DR)]]: An item can be enchanted to provide an enhancement bonus to Damage Resistance.  This can be DR against all physical damage types (DR x/-), or resistance which is vulnerable against a specific type of physical damage (for example, DR x/bludgeoning).

Revision as of 22:09, 11 March 2017