Celestial Creature: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]][[Category:Monster_Templates_and_Roles]] | ||
'Celestial Creature' is an inherited template that can be added to any creature that is a 'Good' variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, all can be created with this template. | 'Celestial Creature' is an inherited template that can be added to any creature that is a 'Good' variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, all can be created with this template. | ||
Revision as of 02:39, 16 April 2017
'Celestial Creature' is an inherited template that can be added to any creature that is a 'Good' variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, all can be created with this template.
A Celestial Creature uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size does not change. It's Type remains the same but it gains the subtype Good.
Senses
All senses such as scent, tremorsense, keen hearing, etc are unchanged.
Armor Class
Celestial Creatures gain +1 AC.
Hit Dice
No changes.
Defensive Ability
A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: The Celestial Creature gains ER Cold, Acid, and Electricity equal to its adjusted CR. It also gains DR/evil equal to its CR.
Immunities: Same as the base creature, except any keywords of 'evil' are changed to 'good' and vice versa.
Weaknesses: Same as Base Creature
OUT OF COMBAT
Same as base creature, except reversed in morality. If it used to revel in horror and blood, it now revels in good deeds and kindness, etc.
Speed
A Celestial Creature's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Celestial Creature retains all the base creature's attacks .
Damage
Space and Reach
No Changes.
Offensive Ability
A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:
- Smite Evil(Su)
Once per day, as a swift action, a celestial creature may choose one evil-aligned creature to Smite. Once it has declared it's Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its Hit Dice . Smite persists until the target is dead or the celestial creature rests.
Ability Scores
No changes.
Base Attack Bonus
No changes.
Maneuver Offense and Maneuver Defense
No changes.
Feats
Skills
Sense Motive, CR+10, for use with Smite Evil, above. Note that also makes summoning Celestial creatures for less than noble purposes a bit of a challenge....