Saw Beetle: Difference between revisions
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{{Template:Monster | {{Template:Monster | ||
| CR = | <!-- Version 2.01 --> | ||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | |||
| CR | | |||
<!-- Value: integer between 1 and 40. --> | |||
}}</onlyinclude> | |||
| MonsterName = Saw Beetle | | MonsterName = Saw Beetle | ||
| Image = Saw_Beetle_1.png | | Image = Saw_Beetle_1.png | ||
<!--Value: file name and extension only (e.g. | <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
| Description = Saw Beetles are a type of giant insect that are often harmless...and often not harmless. Saw Beetles usually feed on vegetation, brush, and wood, but they are opportunistic omnivores. They like eating carrion and are more than capable of killing quite large game. Sadly, they are abysmally stupid and will consider humans perfectly acceptable foodstuffs. Saw beetles live in forests, swamps, plains, deserts, and often infest ruins. They are remarkably hardy, and given their size and the strength of their jaws, their limited ability to fly is a potent advantage against many other predators. | | Description = Saw Beetles are a type of giant insect that are often harmless...and often not harmless. Saw Beetles usually feed on vegetation, brush, and wood, but they are opportunistic omnivores. They like eating carrion and are more than capable of killing quite large game. Sadly, they are abysmally stupid and will consider humans perfectly acceptable foodstuffs. Saw beetles live in forests, swamps, plains, deserts, and often infest ruins. They are remarkably hardy, and given their size and the strength of their jaws, their limited ability to fly is a potent advantage against many other predators. | ||
| Alignment = Neutral | | Alignment = Neutral | ||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | ||
| Size = Medium | | Size = Medium | ||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Vermin | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | | |||
<!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | |||
| | | NudgeBasicLoreValue = | ||
<!--Values: | <!-- This field lets you alter the DC of the basic knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| | | NudgeFullLoreValue = | ||
<!-- | <!-- This field lets you alter the DC of the full knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeInit = | | NudgeInit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = Scent 30 ft. | | Senses = [[Standard Senses]], [[Scent]] 30 ft. | ||
<!--List the sense type and | <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | ||
<!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | |||
<!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | |||
<!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | |||
<!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | | NudgePerception = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | | NudgeAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | | NudgeTouchAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = | | NudgeFFAC = | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| Nudge-Maneuver-Defense = 2 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Defense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | |||
| NudgeHitPoints = | | NudgeHitPoints = | ||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) | |||
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| Refl = | | Refl = | ||
| Will = | | Will = | ||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
<!--Values: | * Most monsters have 1 strong save and 2 weak saves | ||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = | | NudgeFort = | ||
| NudgeRefl = | | NudgeRefl = | ||
| NudgeWill = | | NudgeWill = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| | | SpecialDefenses = | ||
<!-- | <!-- Put any DR or ER values here --> | ||
| | | StrongAgainst = | ||
<!-- | <!-- Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added --> | ||
| | | Hide-Role-Strong-Against-1 = | ||
<!-- | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | ||
| Hide-Type-Strong-Against-1 = | |||
| Hide-Type-Strong-Against-2 = | |||
| Hide-Type-Strong-Against-3 = | |||
| Hide-Type-Strong-Against-4 = | |||
| Hide-Type-Strong-Against-5 = | |||
| Hide-Type-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | |||
| | | Hide-Subtype-Strong-Against-1 = | ||
<!-- | | Hide-Subtype-Strong-Against-2 = | ||
| Hide-Subtype-Strong-Against-3 = | |||
| Hide-Subtype-Strong-Against-4 = | |||
| Hide-Subtype-Strong-Against-5 = | |||
| Hide-Subtype-Strong-Against-6 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | |||
| WeakAgainst = | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | <!-- Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added --> | ||
| Hide-Type-Weak-Against-1 = | |||
| Hide-Subtype-Weak-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | |||
| MoveTypes = [[Walk]] 30 ft., [[Lesser Flight]] 20 ft. | |||
<!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | |||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | |||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | |||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | |||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | |||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | |||
| | | NudgeSpace = | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | | NudgeReach = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | |||
<!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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| MeleeOrNatural = Melee | | MeleeOrNatural = Melee | ||
<!--REQUIRED; Values: "Melee" ( | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
| MultipliedDamageType = | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg | <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | ||
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<!-- PRIMARY ATTACK INFORMATION --> | <!-- PRIMARY ATTACK INFORMATION --> | ||
| PriAtkName = | | PriAtkName = Sawing Mandibles | ||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | PriAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| PriAtkNotes-FullAtkOnly = | | PriAtkNotes-FullAtkOnly = | ||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | ||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | | PriAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | | NudgePriDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
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| SecAtkName = | | SecAtkName = | ||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| SecAtkNotes = | | SecAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| SecAtkNotes-FullAtkOnly = | | SecAtkNotes-FullAtkOnly = | ||
<!--use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank--> | <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | ||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | | SecAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | | NudgeSecDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
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| TerAtkName = | | TerAtkName = | ||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| TerAtkNotes = | | TerAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| TerAtkNotes-FullAtkOnly = | | TerAtkNotes-FullAtkOnly = | ||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | ||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | | TerAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | | NudgeTerDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
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| QuaAtkName = | | QuaAtkName = | ||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = | ||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | ||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | | QuaAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
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| RangedAtkName = | | RangedAtkName = | ||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = | ||
<!--Values: Y (for yes), or leave blank (for no)--> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIncrementDistance = | |||
<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | |||
| RangedAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| RangedAtkNotes = | | RangedAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | ||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | | RangedAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- COMBAT MANEUVERS --> | |||
| Nudge-Maneuver-Offense = -2 | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Offense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | |||
<!-- SIEGE DAMAGE INFORMATION --> | |||
| SiegeDmgCapable = | |||
<!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | |||
| SiegeAtkName = | |||
<!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | |||
| SiegeAtkNotes = | |||
<!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | |||
| Override-Siege-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | |||
<!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | |||
| SiegeAtkNumberOfIncrements = | |||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | |||
| Nudge-Siege-Maneuver-Offense = | |||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeSiegeDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
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| Dex = 10 | | Dex = 10 | ||
| Con = 14 | | Con = 14 | ||
| Int = | | Int = — | ||
| Wis = 8 | | Wis = 8 | ||
| Cha = 14 | | Cha = 14 | ||
<!-- FEATS --> | <!-- FEATS --> | ||
| Feat1 = | | Feat1 = | ||
| Feat2 = | | Feat2 = | ||
| Feat3 = | | Feat3 = | ||
| Feat4 = | | Feat4 = | ||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | <!-- Just the feat name; will be autolinked, and ShortDesc added --> | ||
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| Skill1 = Movement | | Skill1 = Movement | ||
| Skill2 = | | Skill2 = | ||
| Skill3 = | | Skill3 = | ||
| Skill4 = | | Skill4 = | ||
| NudgeSkill1 = | |||
| NudgeSkill2 = | |||
| NudgeSkill3 = | |||
| NudgeSkill4 = | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| | | Skill1Notes = | ||
| | | Skill2Notes = | ||
| | | Skill3Notes = | ||
| | | Skill4Notes = | ||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
<!--Values: | |||
Line 288: | Line 411: | ||
| Languages = | | Languages = | ||
<!--Comma-separated list--> | <!-- Comma-separated list --> | ||
Line 297: | Line 420: | ||
| HideRoleReminder1 = | | HideRoleReminder1 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder2 = | | HideRoleReminder2 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder3 = | | HideRoleReminder3 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder4 = | | HideRoleReminder4 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
Line 315: | Line 438: | ||
| Ability-1-Type = Ex | | Ability-1-Type = Ex | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = Saw beetles may, once per encounter as a move action, fly at their enemies and batter and carom their way across the battlefield. Their blurring wings, armored carapace, and erratic motion render this movement so hard to predict that they do not provoke opportunity attacks. The saw beetle can move up to its Fly speed (20 feet). Any enemy they move adjacent to they may attack with a Batter attack. | | Ability-1-Description = Saw beetles may, once per encounter as a move action, fly at their enemies and batter and carom their way across the battlefield. Their blurring wings, armored carapace, and erratic motion render this movement so hard to predict that they do not provoke opportunity attacks. The saw beetle can move up to its Fly speed (20 feet). Any enemy they move adjacent to they may attack with a Batter attack. | ||
:* '''Batter''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | *:* '''Batter''' +{{#var:Special1ToHit}} ({{#var:Special1StandardDmg}}/x2) | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
{{#var:Special1ToHit}} | <!-- Available Variables: | ||
{{#var:Special1TouchAttack}} Touch To-Hit | {{#var:Special1ToHit}} To-Hit | ||
{{#var:Special1SaveDC}} | {{#var:Special1TouchAttack}} Touch To-Hit | ||
{{#var:Special1StandardDmg}} Std Damage | {{#var:Special1SaveDC}} Save DC | ||
{{#var:Special1SwiftDmg}} | {{#var:Special1StandardDmg}} Std Damage | ||
{{#var:Special1AlphaDmg}} | {{#var:Special1SwiftDmg}} Swift Damage | ||
{{#var:Special1AlphaDmg}} Alpha Damage | |||
{{#var:Special1-Ability-Dmg}} Stat Damage | |||
{{#var:Special1-Hit-Points}} Hit Points | |||
{{#var:Special1-Hit-Dice}} Hit Dice | |||
{{#var:Special1-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special1-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility1ToHit = | | NudgeAbility1ToHit = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1TouchAttack = | | NudgeAbility1TouchAttack = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1SaveDC = | | NudgeAbility1SaveDC = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility1StandardDamage = | | NudgeAbility1StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1SwiftDamage = | | NudgeAbility1SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1AlphaDamage = | | NudgeAbility1AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 366: | Line 515: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special2ToHit}} | {{#var:Special2ToHit}} To-Hit | ||
{{#var:Special2TouchAttack}} Touch To-Hit | {{#var:Special2TouchAttack}} Touch To-Hit | ||
{{#var:Special2SaveDC}} | {{#var:Special2SaveDC}} Save DC | ||
{{#var:Special2StandardDmg}} Std Damage | {{#var:Special2StandardDmg}} Std Damage | ||
{{#var:Special2SwiftDmg}} | {{#var:Special2SwiftDmg}} Swift Damage | ||
{{#var:Special2AlphaDmg}} | {{#var:Special2AlphaDmg}} Alpha Damage | ||
{{#var:Special2-Ability-Dmg}} Stat Damage | |||
{{#var:Special2-Hit-Points}} Hit Points | |||
{{#var:Special2-Hit-Dice}} Hit Dice | |||
{{#var:Special2-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special2-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility2ToHit = | | NudgeAbility2ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2TouchAttack = | | NudgeAbility2TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2SaveDC = | | NudgeAbility2SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility2StandardDamage = | | NudgeAbility2StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2SwiftDamage = | | NudgeAbility2SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2AlphaDamage = | | NudgeAbility2AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 407: | Line 581: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special3ToHit}} | {{#var:Special3ToHit}} To-Hit | ||
{{#var:Special3TouchAttack}} Touch To-Hit | {{#var:Special3TouchAttack}} Touch To-Hit | ||
{{#var:Special3SaveDC}} | {{#var:Special3SaveDC}} Save DC | ||
{{#var:Special3StandardDmg}} Std Damage | {{#var:Special3StandardDmg}} Std Damage | ||
{{#var:Special3SwiftDmg}} | {{#var:Special3SwiftDmg}} Swift Damage | ||
{{#var:Special3AlphaDmg}} | {{#var:Special3AlphaDmg}} Alpha Damage | ||
{{#var:Special3-Ability-Dmg}} Stat Damage | |||
{{#var:Special3-Hit-Points}} Hit Points | |||
{{#var:Special3-Hit-Dice}} Hit Dice | |||
{{#var:Special3-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special3-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility3ToHit = | | NudgeAbility3ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3TouchAttack = | | NudgeAbility3TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3SaveDC = | | NudgeAbility3SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility3StandardDamage = | | NudgeAbility3StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3SwiftDamage = | | NudgeAbility3SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3AlphaDamage = | | NudgeAbility3AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 448: | Line 647: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special4ToHit}} | {{#var:Special4ToHit}} To-Hit | ||
{{#var:Special4TouchAttack}} Touch To-Hit | {{#var:Special4TouchAttack}} Touch To-Hit | ||
{{#var:Special4SaveDC}} | {{#var:Special4SaveDC}} Save DC | ||
{{#var:Special4StandardDmg}} Std Damage | {{#var:Special4StandardDmg}} Std Damage | ||
{{#var:Special4SwiftDmg}} | {{#var:Special4SwiftDmg}} Swift Damage | ||
{{#var:Special4AlphaDmg}} | {{#var:Special4AlphaDmg}} Alpha Damage | ||
{{#var:Special4-Ability-Dmg}} Stat Damage | |||
{{#var:Special4-Hit-Points}} Hit Points | |||
{{#var:Special4-Hit-Dice}} Hit Dice | |||
{{#var:Special4-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special4-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility4ToHit = | | NudgeAbility4ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4TouchAttack = | | NudgeAbility4TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4SaveDC = | | NudgeAbility4SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility4StandardDamage = | | NudgeAbility4StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4SwiftDamage = | | NudgeAbility4SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4AlphaDamage = | | NudgeAbility4AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 489: | Line 713: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special5ToHit}} | {{#var:Special5ToHit}} To-Hit | ||
{{#var:Special5TouchAttack}} Touch To-Hit | {{#var:Special5TouchAttack}} Touch To-Hit | ||
{{#var:Special5SaveDC}} | {{#var:Special5SaveDC}} Save DC | ||
{{#var:Special5StandardDmg}} Std Damage | {{#var:Special5StandardDmg}} Std Damage | ||
{{#var:Special5SwiftDmg}} | {{#var:Special5SwiftDmg}} Swift Damage | ||
{{#var:Special5AlphaDmg}} | {{#var:Special5AlphaDmg}} Alpha Damage | ||
{{#var:Special5-Ability-Dmg}} Stat Damage | |||
{{#var:Special5-Hit-Points}} Hit Points | |||
{{#var:Special5-Hit-Dice}} Hit Dice | |||
{{#var:Special5-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special5-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility5ToHit = | | NudgeAbility5ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5TouchAttack = | | NudgeAbility5TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5SaveDC = | | NudgeAbility5SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility5StandardDamage = | | NudgeAbility5StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5SwiftDamage = | | NudgeAbility5SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5AlphaDamage = | | NudgeAbility5AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 530: | Line 779: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special6ToHit}} | {{#var:Special6ToHit}} To-Hit | ||
{{#var:Special6TouchAttack}} Touch To-Hit | {{#var:Special6TouchAttack}} Touch To-Hit | ||
{{#var:Special6SaveDC}} | {{#var:Special6SaveDC}} Save DC | ||
{{#var:Special6StandardDmg}} Std Damage | {{#var:Special6StandardDmg}} Std Damage | ||
{{#var:Special6SwiftDmg}} | {{#var:Special6SwiftDmg}} Swift Damage | ||
{{#var:Special6AlphaDmg}} | {{#var:Special6AlphaDmg}} Alpha Damage | ||
{{#var:Special6-Ability-Dmg}} Stat Damage | |||
{{#var:Special6-Hit-Points}} Hit Points | |||
{{#var:Special6-Hit-Dice}} Hit Dice | |||
{{#var:Special6-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special6-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility6ToHit = | | NudgeAbility6ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6TouchAttack = | | NudgeAbility6TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6SaveDC = | | NudgeAbility6SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility6StandardDamage = | | NudgeAbility6StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6SwiftDamage = | | NudgeAbility6SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6AlphaDamage = | | NudgeAbility6AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 571: | Line 845: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special7ToHit}} | {{#var:Special7ToHit}} To-Hit | ||
{{#var:Special7TouchAttack}} Touch To-Hit | {{#var:Special7TouchAttack}} Touch To-Hit | ||
{{#var:Special7SaveDC}} | {{#var:Special7SaveDC}} Save DC | ||
{{#var:Special7StandardDmg}} Std Damage | {{#var:Special7StandardDmg}} Std Damage | ||
{{#var:Special7SwiftDmg}} | {{#var:Special7SwiftDmg}} Swift Damage | ||
{{#var:Special7AlphaDmg}} | {{#var:Special7AlphaDmg}} Alpha Damage | ||
{{#var:Special7-Ability-Dmg}} Stat Damage | |||
{{#var:Special7-Hit-Points}} Hit Points | |||
{{#var:Special7-Hit-Dice}} Hit Dice | |||
{{#var:Special7-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special7-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility7ToHit = | | NudgeAbility7ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7TouchAttack = | | NudgeAbility7TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7SaveDC = | | NudgeAbility7SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility7StandardDamage = | | NudgeAbility7StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7SwiftDamage = | | NudgeAbility7SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7AlphaDamage = | | NudgeAbility7AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility7-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special8ToHit}} | {{#var:Special8ToHit}} To-Hit | ||
{{#var:Special8TouchAttack}} Touch To-Hit | {{#var:Special8TouchAttack}} Touch To-Hit | ||
{{#var:Special8SaveDC}} | {{#var:Special8SaveDC}} Save DC | ||
{{#var:Special8StandardDmg}} Std Damage | {{#var:Special8StandardDmg}} Std Damage | ||
{{#var:Special8SwiftDmg}} | {{#var:Special8SwiftDmg}} Swift Damage | ||
{{#var:Special8AlphaDmg}} | {{#var:Special8AlphaDmg}} Alpha Damage | ||
{{#var:Special8-Ability-Dmg}} Stat Damage | |||
{{#var:Special8-Hit-Points}} Hit Points | |||
{{#var:Special8-Hit-Dice}} Hit Dice | |||
{{#var:Special8-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special8-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility8ToHit = | | NudgeAbility8ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8TouchAttack = | | NudgeAbility8TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8SaveDC = | | NudgeAbility8SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility8StandardDamage = | | NudgeAbility8StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8SwiftDamage = | | NudgeAbility8SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8AlphaDamage = | | NudgeAbility8AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility8-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var: | {{#var:Special91ToHit}} To-Hit | ||
{{#var:Special9TouchAttack}} Touch To-Hit | {{#var:Special9TouchAttack}} Touch To-Hit | ||
{{#var:Special9SaveDC}} | {{#var:Special9SaveDC}} Save DC | ||
{{#var:Special9StandardDmg}} Std Damage | {{#var:Special9StandardDmg}} Std Damage | ||
{{#var:Special9SwiftDmg}} | {{#var:Special9SwiftDmg}} Swift Damage | ||
{{#var:Special9AlphaDmg}} | {{#var:Special9AlphaDmg}} Alpha Damage | ||
{{#var:Special9-Ability-Dmg}} Stat Damage | |||
{{#var:Special9-Hit-Points}} Hit Points | |||
{{#var:Special9-Hit-Dice}} Hit Dice | |||
{{#var:Special9-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special9-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
| NudgeAbility9ToHit = | | NudgeAbility9ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9TouchAttack = | | NudgeAbility9TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9SaveDC = | | NudgeAbility9SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility9StandardDamage = | | NudgeAbility9StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9SwiftDamage = | | NudgeAbility9SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9AlphaDamage = | | NudgeAbility9AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- ADDER: use any positive or negative number, or leave blank. --> | |||
| NudgeAbility9-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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| OutOfCombat = | | OutOfCombat = | ||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} | }} |
Revision as of 19:54, 16 August 2017
Saw Beetle (CR 1)
Neutral - Medium - Vermin |
---|
Lore: | Know (Nature) | ||
2 | 17 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
-2 | +-12 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
0 | 0 | 0 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +0 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Sawing Mandibles +0 (0/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Sawing Mandibles +0 (0/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
16 |
STR |
10 |
DEX |
14 |
CON |
Expression error: Unrecognized punctuation character "&". |
INT |
8 |
WIS |
14 |
CHA |
Special Abilities
Blundering Flight (Ex) |
Saw beetles may, once per encounter as a move action, fly at their enemies and batter and carom their way across the battlefield. Their blurring wings, armored carapace, and erratic motion render this movement so hard to predict that they do not provoke opportunity attacks. The saw beetle can move up to its Fly speed (20 feet). Any enemy they move adjacent to they may attack with a Batter attack.
|
Saw Beetle
Saw Beetles are a type of giant insect that are often harmless...and often not harmless. Saw Beetles usually feed on vegetation, brush, and wood, but they are opportunistic omnivores. They like eating carrion and are more than capable of killing quite large game. Sadly, they are abysmally stupid and will consider humans perfectly acceptable foodstuffs. Saw beetles live in forests, swamps, plains, deserts, and often infest ruins. They are remarkably hardy, and given their size and the strength of their jaws, their limited ability to fly is a potent advantage against many other predators.
Combat Tactics
Saw beetles may be vermin, but they like the taste of fresh meat. As a result, they will usually close the range on the ground and then rise up on buzzing wings and plunge into the midst of a group of enemies using Blundering Flight. They will then land again as close as possible to multiple foes and perform savage full-action bite attacks. They will never try to flee, being too dumb to recognize peril. Despite their size, saw beetles are good flyers, although slow. They can hover, fly backwards, and swoop through the air with perfect grace, even though their Bumbling Flight power looks clumsy.
Out of Combat
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |