Acrobatics: Difference between revisions

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'''Special:''' If you have at least 5 ranks in Acrobatics, you gain a +3 dodge bonus to AC when [[Types_of_Actions#Fighting_Defensively|fighting defensively]] instead of the usual +2, and a +6 dodge bonus to AC when taking the [[Types_of_Actions#Total_Defense|total defense]] action instead of the usual +4.
'''Special:''' If you have at least 5 ranks in Acrobatics, you gain a +3 dodge bonus to AC when [[Types_of_Actions#Fighting_Defensively|fighting defensively]] instead of the usual +2, and a +6 dodge bonus to AC when taking the [[Types_of_Actions#Total_Defense|total defense]] action instead of the usual +4.


{{:Tumble}}
==Tumble==
{{Template:SkillUse
 
| Skill-Use = Tumble
 
| Core-Skill = Acrobatics
 
| Benefit = You can leave a threatened square without provoking an attack of opportunity from an enemy by tumbling, using Acrobatics. When moving in this way, you move at half speed.
 
If you use an ability which includes movement, such as charge, you may reduce its speed by half to incorporate tumbling into the ability.
 
Tumble may not be used to move through an enemy's space (see [[Overrun]]), nor may it be used to move into a larger enemy's internal spaces (see [[Clamber]]).
 
| Action = Move action at half speed
 
| DC = The highest Maneuver Defense of any creature you might provoke from, along your path of movement. You roll your Tumble check only once (per move action). Success means you complete your move action without provoking an attacks of opportunity from one creature along your path whose threatened square (or squares) you are leaving.  You may choose which creature this is.
 
For each 2 additional points by which you exceed the target DC, you may select another creature along your path to not take attacks of opportunity from.
 
Note that, as this is a single move action, you can only provoke once from each creature that threatens a square you are leaving.
 
| Modifiers = * You can move at full speed by increasing the DC of the check by +10.
* You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor.
* You can use Acrobatics to tumble through threatened squares while [[Prone]], but doing so requires a full-round action to move 5 feet, and the DC is increased by +5. 
 
| Failure = If you fail the check, all creatures along your chosen path may make an attack of opportunity against you. 
 
| Retry = Requires another move action. Retrying does not negate checks which have failed.
 
| Provokes = That's the whole point, isn't it?
 
}}


==Cross Narrow Surfaces==
{{:Cross Narrow Surfaces}}
{{:Cross Narrow Surfaces}}


==Long Jump==
{{:Long Jump}}
{{:Long Jump}}


==High Jump==
{{:High Jump}}
{{:High Jump}}


==Mitigate Falling Damage==
{{:Mitigate Falling Damage}}
{{:Mitigate Falling Damage}}


==Hop Up==
{{:Hop Up}}
{{:Hop Up}}


==Dive Into Water==
{{:Dive Into Water}}
{{:Dive Into Water}}


==Light Step (Epic)==
{{Template:SkillUse
{{Template:SkillUse


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==Astounding Leap (Epic)==
{{Template:SkillUse
{{Template:SkillUse


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==Walk On Water (Epic)==
{{Template:SkillUse
{{Template:SkillUse


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==Walk on Gaseous Surface (Epic)==
{{Template:SkillUse
{{Template:SkillUse


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==Balance On Hair-Thin Surface (Epic)==
{{Template:SkillUse
{{Template:SkillUse



Revision as of 13:51, 29 March 2017