Acrobatics: Difference between revisions
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You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents. At very high levels of skill, you can attempt such incredible feats as walking on a spiderweb, or fighting in the top of a windblown bamboo grove. | You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents. At very high levels of skill, you can attempt such incredible feats as walking on a spiderweb, or fighting in the top of a windblown bamboo grove. | ||
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'''Special:''' If you have at least 5 ranks in Acrobatics, you gain a +3 dodge bonus to AC when [[Types_of_Actions#Fighting_Defensively|fighting defensively]] instead of the usual +2, and a +6 dodge bonus to AC when taking the [[Types_of_Actions#Total_Defense|total defense]] action instead of the usual +4. | '''Special:''' If you have at least 5 ranks in Acrobatics, you gain a +3 dodge bonus to AC when [[Types_of_Actions#Fighting_Defensively|fighting defensively]] instead of the usual +2, and a +6 dodge bonus to AC when taking the [[Types_of_Actions#Total_Defense|total defense]] action instead of the usual +4. | ||
==Tumble== | |||
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==Cross Narrow Surfaces== | |||
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==Long Jump== | |||
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==High Jump== | |||
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| Modifiers = * The difficulty of reaching a given height varies according to the size of the character or creature. The maximum vertical reach (height the creature can reach without rolling to make a Jump check) for an average creature of a given size is shown on the table below. (As a Medium/Small creature, a typical player character can reach 10 feet without rolling. Does a halfling need to work to reach a ten foot window? yes, but it's not so difficult that it requires an actual skill roll, they are just assumed to be used to dealing with a world too big for them.) Quadrupedal creatures don't have the same vertical reach as a bipedal creature; treat them as being one size category smaller for purposes of vertical reach. | | Modifiers = * The difficulty of reaching a given height varies according to the size of the character or creature. The maximum vertical reach (height the creature can reach without rolling to make a Jump check) for an average creature of a given size is shown on the table below. (As a Medium/Small creature, a typical player character can reach 10 feet without rolling. Does a halfling need to work to reach a ten foot window? yes, but it's not so difficult that it requires an actual skill roll, they are just assumed to be used to dealing with a world too big for them.) Quadrupedal creatures don't have the same vertical reach as a bipedal creature; treat them as being one size category smaller for purposes of vertical reach. | ||
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==Mitigate Falling Damage== | |||
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==Hop Up== | |||
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==Dive Into Water== | |||
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==Light Step (Epic)== | |||
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==Astounding Leap (Epic)== | |||
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==Walk On Water (Epic)== | |||
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==Walk on Gaseous Surface (Epic)== | |||
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==Balance On Hair-Thin Surface (Epic)== | |||
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