Handle Animal: Difference between revisions
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===Modifiers=== | ===Modifiers=== | ||
*'''Weary''' If an animal is [[Fatigued]], all Handle Animal | *'''Weary''' If an animal is [[Fatigued]], all Handle Animal DC's for any purpose are increased by +10. If the animal is [[Exhausted]] it will not obey under any circumstances. | ||
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, place a -5 penalty on the Handle Animal roll. | *'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, place a -5 penalty on the Handle Animal roll. | ||
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty. | *'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the Handle Animal roll. | ||
*'''TREATS!''' Offering an animal a desired treat before giving a Handle Animal roll grants a +5 modifier to the roll. Of course, if you then welsh on the deal, this modifier stops working on that animal. | *'''TREATS!''' Offering an animal a desired treat before giving a Handle Animal roll grants a +5 modifier to the roll. Of course, if you then welsh on the deal, this modifier stops working on that animal. | ||
*'''Threats''' The good old 'whip and chair' routine beloved by lion tamers everywhere! Grants a +5 modifier on Handle Animal rolls, but also runs the risk of the animal turning on you. If you roll a 1, a critical failure, with an animal while using threats to coerce it to perform tricks or work, it will attack you and never obey you again. | *'''Threats''' The good old 'whip and chair' routine beloved by lion tamers everywhere! Grants a +5 circumstance modifier on Handle Animal rolls, but also runs the risk of the animal turning on you. If you roll a 1, a critical failure, with an animal while using threats to coerce it to perform tricks or work, it will attack you and never obey you again. | ||
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====Rear a Wild Animal==== | ====Rear a Wild Animal==== | ||
To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it's being raised, or it can be taught as a domesticated animal later. | To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it's being raised, or it can be taught as a domesticated animal later. | ||
===Action=== | ===Action=== |