Handle Animal: Difference between revisions

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===Modifiers===
===Modifiers===
*'''Weary''' If an animal is [[Fatigued]], all Handle Animal rolls for any purpose are increased by +10.  If the animal is [[Exhausted]] it will not obey under any circumstances.  
*'''Weary''' If an animal is [[Fatigued]], all Handle Animal DC's for any purpose are increased by +10.  If the animal is [[Exhausted]] it will not obey under any circumstances.  
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, place a -5 penalty on the Handle Animal roll.
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, place a -5 penalty on the Handle Animal roll.
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty.
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the Handle Animal roll.
*'''TREATS!''' Offering an animal a desired treat before giving a Handle Animal roll grants a +5 modifier to the roll.  Of course, if you then welsh on the deal, this modifier stops working on that animal.
*'''TREATS!''' Offering an animal a desired treat before giving a Handle Animal roll grants a +5 modifier to the roll.  Of course, if you then welsh on the deal, this modifier stops working on that animal.
*'''Threats'''  The good old 'whip and chair' routine beloved by lion tamers everywhere! Grants a +5 modifier on Handle Animal rolls, but also runs the risk of the animal turning on you.  If you roll a 1, a critical failure, with an animal while using threats to coerce it to perform tricks or work, it will attack you and never obey you again.  
*'''Threats'''  The good old 'whip and chair' routine beloved by lion tamers everywhere! Grants a +5 circumstance modifier on Handle Animal rolls, but also runs the risk of the animal turning on you.  If you roll a 1, a critical failure, with an animal while using threats to coerce it to perform tricks or work, it will attack you and never obey you again.  




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====Rear a Wild Animal====
====Rear a Wild Animal====
To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it's being raised, or it can be taught as a domesticated animal later.
To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it's being raised, or it can be taught as a domesticated animal later.


===Action===
===Action===

Revision as of 11:57, 2 April 2017