Acrobatics: Difference between revisions
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:{| class="ep-default2" style="text-align:left" | :{| class="ep-default2" style="text-align:left" | ||
|- | |- | ||
! width="350" | | ! width="350" | Circumstance || width="110" | Modifier to Target DC | ||
|- | |- | ||
| Calm water at the surface || align="center" | +0 | | Calm water at the surface || align="center" | +0 | ||
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| Success = You dive into the water without taking any damage. | | Success = You dive into the water without taking any damage. | ||
| Failure = Failure results in taking damage from the jump or dive | | Failure = Failure results in taking damage from the jump or dive. | ||
| Retry = No (unless you go back to the top and jump again) | | Retry = No (unless you go back to the top and jump again). | ||
| Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | | Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | ||
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}} | }} | ||
== | ==Astounding Leap (Epic)== | ||
{{Template:SkillUse | {{Template:SkillUse | ||
| Skill-Use = | | Skill-Use = Astounding Leap (Epic) | ||
| Benefit = You can | | Benefit = You can make an acrobatics check to perform a long jump with a distance greater than your movement speed, completing the leap in a single move action. | ||
''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ||
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| Action = Part of a move action | | Action = Part of a move action | ||
| DC = | | DC = Normal long jump DC, +10 per 5 feet of additional movement beyond your [[Walk]] speed. | ||
| Modifiers = | | Modifiers = * '''Running Start:''' If you do not take at least a 10 foot running start, the DC of the check is doubled. | ||
* '''Higher Speed:''' Creatures with a base land speed above 30 feet receive a +for every 10 feet of their speed below 30 feet. | |||
* '''Pole Vaulting:''' If you use a pole at least as long as one side of your space as part of a running jump, you gain a +5 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). | |||
| Take10-Take20 = No | | Take10-Take20 = No | ||
| Success = You | | Success = You complete your leap in a single move action, despite it being further than your normal [[Walk]] speed. | ||
| Failure = | | Failure = If you fail the or 10 if you attempted the jump without a running start), round down, and land [[prone]] in that square. | ||
| Retry = If you are not prone, and have movement remaining, you may | | Retry = If you are not [[prone]], and have movement remaining, you may retry the jump in the same round. If not, it requires another move action. | ||
| Provokes = | | Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | ||
}} | }} | ||
== | ==Light Step (Epic)== | ||
{{Template:SkillUse | {{Template:SkillUse | ||
| Skill-Use = | | Skill-Use = Light Step (Epic) | ||
| Benefit = You can | | Benefit = You can balance on a solid surface that could not normally take your body weight. You are able to tightrope walk on surfaces as narrow as a hair, such as walking upon a spider's web, tightrope walking across a single thread, or using an unraveled hem to stair-step your way up a giant. As long as you have some physical substance to traverse, you can use ''light step'' to balance upon it, or move across it at up to half your [[Walk]] speed. | ||
''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ||
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| Action = Part of a move action | | Action = Part of a move action | ||
| DC = | | DC = 40 | ||
| Modifiers = * | | Modifiers = * '''Weight:''' +5 to the target DC for every 50 lbs you weigh (including items and equipment you carry) beyond the first 50 lbs. | ||
* | * '''Dangerous Environment:''' There may be circumstance modifiers for the environment or surface you are walking on. It is extra challenging to stride between the trees across a spider's web when the forest canopy is burning all around you, and thick, black smoke is filling your lungs and watering your eyes. | ||
* If | * '''Move Full Speed:''' You can attempt to move at your full [[Walk]] speed by adding +10 to the target DC. | ||
* '''Slope:''' If the solid surface is sloped, the DC increases as detailed in the table below. If a slope is greater than 45-degrees, it must be climbed, rather than walked upon (see [[Movement]] skill). | |||
{{#!: | |||
::{| class="ep-default2" | |||
|- | |||
! Slope || DC Increase | |||
|- | |||
| Shallow (up to 15-degrees) || +2 | |||
|- | |||
| Steep (up to 30-degrees) || +5 | |||
|- | |||
| Severe (up to 45-degrees) || +10 | |||
|} | |||
}} | |||
| Take10-Take20 = No | | Take10-Take20 = No | ||
| Success = You | | Success = You are able to balance on, or move up to half your speed (or your full speed, if you increased the DC by 10 first) across the surface in question, without breaking that surface or falling to your doom. | ||
| Failure = | | Failure = You fall to whatever solid surface is beneath you, taking falling damage, and your move action is lost. After falling damage is resolved, you may take the remainder of your turn, if you have actions remaining. | ||
| Retry = | | Retry = You can attempt to move back onto the flimsy surface (assuming you can reach it from the ground) with additional move actions. | ||
| Provokes = | | Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | ||
}} | }} | ||
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| Retry = Yes! If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement skill check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again. | | Retry = Yes! If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement skill check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again. | ||
| Provokes = | | Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | ||
}} | }} | ||
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| Skill-Use = Walk on Gaseous Surface (Epic) | | Skill-Use = Walk on Gaseous Surface (Epic) | ||
| Benefit = You can walk on the surface of a fog, or mist, or even | | Benefit = You can walk at half your speed on the surface of a fog, or mist, or even the boundary between hot and cold air. You can use the heat shimmers above a hot surface as a sort of ladder, for example. Note that this is not flight, as any perturbation of the gaseous surface acts as waves or stormy seas and can force you to move quickly to find another place to stand. | ||
''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ''This is an epic skill use, and requires at least 21 ranks in the skill before it may be attempted.'' | ||
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| Action = Move action, or part of a move action. | | Action = Move action, or part of a move action. | ||
| DC = 60 | | DC = 60 | ||
| Modifiers = | | Modifiers = * '''Weight:''' +5 to the target DC for every 50 lbs you weigh (including items and equipment you carry) beyond the first 50 lbs. | ||
* '''Dangerous Gasses:''' There may be circumstance modifiers for the gaseous surface you are walking on. Yes, it is possible to run around on the surface of a tornado, but it's not advised. | |||
* '''Move Full Speed:''' You can attempt to move at your full [[Walk]] speed by adding +10 to the target DC. | |||
| | | Take10-Take20 = No | ||
| | | Success = You walk along the gaseous surface at half your [[Walk]] speed (or your full speed, if you increased the DC by 10 first). | ||
| | | Failure = You fall to whatever solid surface is beneath you, taking falling damage, and your move action is lost. After falling damage is resolved, you may take the remainder of your turn, if you have actions remaining. | ||
| Retry = You can attempt to move back onto a gaseous surface (assuming you can reach it from the ground) with additional move actions. | |||
| Provokes = This is deliberate movement, so it would provoke attacks of opportunity like any normal movement. | |||
| | |||
}} | }} |