Acrobatics: Difference between revisions

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| Take10-Take20 = No.
| Take10-Take20 = No.
| Assist = No


| Success = You complete your move action without provoking an attack of opportunity from one creature along your path whose threatened square (or squares) you are leaving.  You may choose which creature this is.
| Success = You complete your move action without provoking an attack of opportunity from one creature along your path whose threatened square (or squares) you are leaving.  You may choose which creature this is.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You successfully move up to half your speed (or your full speed, if you increased the DC by 10 first) across the narrow surface.  
| Success = You successfully move up to half your speed (or your full speed, if you increased the DC by 10 first) across the narrow surface.  
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| Take10-Take20 = Usually not, since falling short of your desired distance likely has undesirable consequences.
| Take10-Take20 = Usually not, since falling short of your desired distance likely has undesirable consequences.
| Assist = Yes (up to 1 ally).  If your assisting ally achieves at least an [[Skill DC|Challenging DC]] on the assist, you gain a +4 circumstance bonus, instead of +2.


| Success = You jump a distance based on the result of your check, dropping fractions to the nearest 5-foot increment.  
| Success = You jump a distance based on the result of your check, dropping fractions to the nearest 5-foot increment.  
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| Take10-Take20 = Usually not, since falling short of your desired height likely has undesirable consequences.
| Take10-Take20 = Usually not, since falling short of your desired height likely has undesirable consequences.
| Assist = Yes (up to 1 ally).  If your assisting ally achieves at least an [[Skill DC|Challenging DC]] on the assist, you gain a +4 circumstance bonus, instead of +2.


| Success = You jump a height based on the result of your check, dropping fractions to the nearest 5-foot increment.  
| Success = You jump a height based on the result of your check, dropping fractions to the nearest 5-foot increment.  
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = A successful acrobatics check eliminates the first 10 feet of falling damage, and converts the second 10 feet of falling damage to non-lethal damage.  If you take any lethal damage from the fall, you land prone.  However, if you are able to eliminate all lethal damage from the fall (by any means, including DR), you then land on your feet.  See [[Types_of_Movement#Falling|Falling]] for details.
| Success = A successful acrobatics check eliminates the first 10 feet of falling damage, and converts the second 10 feet of falling damage to non-lethal damage.  If you take any lethal damage from the fall, you land prone.  However, if you are able to eliminate all lethal damage from the fall (by any means, including DR), you then land on your feet.  See [[Types_of_Movement#Falling|Falling]] for details.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = Yes (up to 2 allies).  Assisting ally/allies must be adjacent to both you and the surface you are hopping up upon.


| Success = You successfully hop up onto the object. You may continue your move action if you have movement remaining.
| Success = You successfully hop up onto the object. You may continue your move action if you have movement remaining.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You dive into the water without taking any damage.
| Success = You dive into the water without taking any damage.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You complete your leap in a single move action, despite it being further than your normal [[Walk]] speed.
| Success = You complete your leap in a single move action, despite it being further than your normal [[Walk]] speed.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You are able to balance on, or move up to half your speed (or your full speed, if you increased the DC by 10 first) across the surface in question, without breaking that surface or falling to your doom.
| Success = You are able to balance on, or move up to half your speed (or your full speed, if you increased the DC by 10 first) across the surface in question, without breaking that surface or falling to your doom.
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You move across the surface of the liquid at half your speed (or your full speed, if you increased the DC by 10 first).
| Success = You move across the surface of the liquid at half your speed (or your full speed, if you increased the DC by 10 first).
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| Take10-Take20 = No
| Take10-Take20 = No
| Assist = No


| Success = You walk along the gaseous surface at half your [[Walk]] speed (or your full speed, if you increased the DC by 10 first).
| Success = You walk along the gaseous surface at half your [[Walk]] speed (or your full speed, if you increased the DC by 10 first).

Revision as of 14:26, 10 April 2017