Combat: Difference between revisions
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===Maximum Encounter Length=== | ===Maximum Encounter Length=== | ||
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target. Those who fail are surprised, and there is then a surprise round. Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends. If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point. No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag. If conflict starts back up again, all survivors re-roll initiative. | In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target. Those who fail are surprised, and there is then a surprise round. Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends. If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point. No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag. If conflict starts back up again, all survivors re-roll initiative. | ||
==Surprise== | |||
When a combat starts, if you are not aware of your opponents and they are aware of you, youre surprised. | |||
'''Determining Awareness:''' | |||
Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware. | |||
Determining awareness may call for [[Perception]] checks or other checks. | |||
'''The Surprise Round:''' | |||
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs. | |||
'''Unaware Combatants:''' | |||
Combatants who are unaware at the start of battle dont get to act in the surprise round. Unaware combatants are [[Flat-Footed]] because they have not acted yet, so they lose any Dexterity bonus to AC. | |||
==Moving around in Combat== | ==Moving around in Combat== |