Combat: Difference between revisions

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===Maximum Encounter Length===
===Maximum Encounter Length===
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target.  Those who fail are surprised, and there is then a surprise round.  Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends.  If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point.  No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag.  If conflict starts back up again, all survivors re-roll initiative.
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target.  Those who fail are surprised, and there is then a surprise round.  Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends.  If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point.  No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things drag.  If conflict starts back up again, all survivors re-roll initiative.
==Surprise==
When a combat starts, if you are not aware of your opponents and they are aware of you, youre surprised.
'''Determining Awareness:'''
Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.
Determining awareness may call for [[Perception]] checks or other checks.
'''The Surprise Round:'''
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
'''Unaware Combatants:'''
Combatants who are unaware at the start of battle dont get to act in the surprise round. Unaware combatants are [[Flat-Footed]] because they have not acted yet, so they lose any Dexterity bonus to AC.


==Moving around in Combat==
==Moving around in Combat==

Revision as of 16:46, 6 May 2017