Character Creation: Difference between revisions
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| align="left" | Armor Bonus | | align="left" | Armor Bonus | ||
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing. It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below). If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor). | | Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing. It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below). If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor). | ||
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| align="left" | Dex Modifier | | align="left" | Dex Modifier | ||
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| align="left" | Dodge Bonus | | align="left" | Dodge Bonus | ||
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other. | | Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other. | ||
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| align="left" | Enhancement Bonus | |||
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies. | |||
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| align="left" | Martial Bonus | | align="left" | Martial Bonus |