Spells: Difference between revisions
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::If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash). | ::If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash). | ||
===Casting Time=== | |||
Most spells have a casting time of 1 [[standard action]]. Others take 1 round or more, while a few require only a [[swift action]]. | |||
A spell that takes 1 round to cast is a [[full-round action]]. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. | |||
A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a [[full-round action]], just as noted above for 1-round casting times). These actions must be consecutive and uninterrupted, or the spell automatically fails. | |||
When you begin a spell that takes 1 round or longer to cast, you must continue the [[concentration]] from the current round to just before your turn in the next round (at least). If you lose [[concentration]] before the casting is complete, you lose the spell. | |||
A spell with a casting time of 1 [[swift action]] doesnt count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 [[swift action]] doesnt provoke [[attacks of opportunity]]. | |||
===Range of a Spell=== | ===Range of a Spell=== |