Combat: Difference between revisions
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::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ||
! style="color:#7B68EE;" | [[Base attack bonus]] + [[Dexterity modifier]] + [[size modifier]] + [[ | ! style="color:#7B68EE;" | [[Base attack bonus]] + [[Dexterity modifier]] + [[size modifier]] + [[range penalty]] | ||
|} | |} | ||
</div> | </div> | ||
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====Range Penalty==== | |||
::With a ranged weapon, you can shoot or throw at any target that is within the weapons maximum range and in line of sight. The maximum range for a thrown weapon is five range increments. For projectile weapons, it is 10 range increments. Some ranged weapons have shorter maximum ranges, as specified in their descriptions. | |||
::'''Range Increment:''' Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative 2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a 4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments. | |||
===Touch Attacks=== | ===Touch Attacks=== |