Atticus Librewyrm: Difference between revisions
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==Class Features== | ==Class Features== | ||
[http://www.d20pfsrd.com/magic#TOC-Concentration Concentration]: d20+ | [http://www.d20pfsrd.com/magic#TOC-Concentration Concentration]: d20+9 (+2 level +5 int +2 trait) | ||
[http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp- Bonded Item] - Staff | [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp- Bonded Item] - Staff |
Revision as of 03:03, 1 October 2013
Description
Name: Atticus Librewyrm
Class: Wizard 2 (Evoker, Enchant and Necromancy)
Race: Male Human
Height: 5'11"
Weight: 185 lbs
Hair: Brown
Eyes: Brown
Alignment: NG
Languages: Common, and several others
XP: 3380/7500
Abilities
Ability | Score | Modifier | Damaged | Current |
---|---|---|---|---|
Str | 10 | |||
Dex | 14 | +2 | ||
Con | 12 | +1 | ||
Int | 20 | +5 | ||
Wis | 12 | +1 | ||
Cha | 12 | +1 |
HP: 17 + 5 = 22
- Damage: 6
Initiative: +4
Speed: 30
Defenses
AC: 12, Touch: 12, Flat-footed: 10
Saves
Fortitude: 0 + 1 = 1
Reflex: 0 + 2 = 2
Will: 2 + 1 = 3
Attacks
BAB: +0
CMB: 0
CMD: 12
Weapon | Attack Bonus | Damage | Critical | Range | Ammunition |
---|---|---|---|---|---|
MW Quaterstaff (bonded item) | +1 | 1d6 | 20/x2 |
Feats
Trait: Reactionary +2 init
Trait: Focused Mind +2 concentration
Spell Focus Evocation
Spell Specialization - Buring Hands
Class Features
Concentration: d20+9 (+2 level +5 int +2 trait)
Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell
- Intense Spells - +1/2 level on evocation damage (min 1)
- Bonus at 20th level
- Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+1)
- Elemental Wall (at 8th level)
Racial Abilities
Bonus Feat
Skills
Skill | Total Bonus | Ranks | Stat Bonus | Other |
---|---|---|---|---|
Acrobatics | 2 | 2 | ||
Appraise | 5 | 5 | (class) | |
Bluff | 0 | |||
Climb | 0 | 0 | ||
Diplomacy | 0 | |||
Disguise | 0 | |||
Escape Artist | 2 | 2 | ||
Fly | 2 | 2 | ||
Handle Animal | 1 | 1 | ||
Heal | ||||
Intimidate | ||||
Knowledge Arcana | 10 | 2 | 5 | +3 class |
Knowledge Dungeoneering | 10 | 2 | 5 | +3 class |
Knowledge Engineering | 10 | 2 | 5 | +3 class |
Knowledge Planes | 10 | 2 | 5 | +3 class |
Knowledge Religion | 10 | 2 | 5 | +3 class |
Linguistics | 10 | 2 | 5 | +3 class |
Perception | 3 | 2 | 1 | |
Ride | 2 | |||
Sense Motive | 0 | |||
Spellcraft | 10 | 2 | 5 | +3 class |
Stealth | 2 | 2 | ||
Survival | 0 | |||
Swim | 0 | |||
Use Magical Device | 1 | 1 |
Items
Clothes - warm weather outfit - plain clothes
Spell Book with Spells
MW Quarterstaff - Bonded item
Backpack
Blank Journal, ink, ink pen, charcoal, chalk
Waterskin
Ioun Light
Spells
Spells: 0:4 1:4+1
Spell Book
Lvl 0
Lvl 1
- Alarm
- Burning Hands DC17 4d4+1
- Comprehend Languages
- Enlarge Person
- Feather Fall
- Mage Armor
- Shocking Grasp 2d6+1
- Vanish
Spells Prepared
Lvl 0
- Detect Magic
- Read Magic
- Light
- Mending (new)
Powerful Cantrip
- Burning Hands
Lvl 1
- Mage Armor
- Vanish
- Enlarge Person (new)
- Feather Fall
- Shocking Grasp