Gust of Wind (Sorcerer/Wizard Spell): Difference between revisions
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| Description =This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on [[Movement (Fly)]] skill checks. Tiny or smaller flying creatures must make a DC 25 [[Movement (Fly)]] skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 [[Movement (Fly)]] skill check to move against the force of the wind. | | Description =This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on [[Movement (Fly)]] skill checks. Tiny or smaller flying creatures must make a DC 25 [[Movement (Fly)]] skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 [[Movement (Fly)]] skill check to move against the force of the wind. | ||
:* A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of [[nonlethal damage]] per 10 feet. | ::* A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of [[nonlethal damage]] per 10 feet. | ||
:* Small creatures are knocked [[prone]] by the force of the wind. | ::* Small creatures are knocked [[prone]] by the force of the wind. | ||
:* Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 [[Strength check]]. | ::* Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 [[Strength check]]. | ||
:* Large or larger creatures may move normally within a ''Gust of Wind'' effect. | ::* Large or larger creatures may move normally within a ''Gust of Wind'' effect. | ||
:This spell can't move a creature beyond the limit of its range. | :This spell can't move a creature beyond the limit of its range. |
Revision as of 15:12, 30 June 2017
- Level: Druid 2, Sorcerer/Wizard 2
- School: evocation [air]
Casting
- Casting Time: 1 standard action
- Components: V, S
Effect
- Range: 60 ft.
- Target or Area: line-shaped gust of severe wind emanating out from you to the extreme of the range
- Duration: 1 round
- Saving Throw: FORT negates
Save DC: - - Spell Resistance: Yes
Description
- This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a -4 penalty on Movement (Fly) skill checks. Tiny or smaller flying creatures must make a DC 25 Movement (Fly) skill check or be blown back 2d6 x 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 Movement (Fly) skill check to move against the force of the wind.
- A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of nonlethal damage per 10 feet.
- Small creatures are knocked prone by the force of the wind.
- Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check.
- Large or larger creatures may move normally within a Gust of Wind effect.
- This spell can't move a creature beyond the limit of its range.
- Any creature, regardless of size, takes a -4 penalty on ranged attacks and Perception checks in the area of a Gust of Wind.
- The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those in lanterns, to dance wildly and has a 50% chance to extinguish those lights.
- In addition to the effects noted, a Gust of Wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.
- Gust of Wind can be made permanent with a Permanency (Spell).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |