Spells: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "good creature" to "good creature") |
||
Line 188: | Line 188: | ||
:::*'''Evil:''' Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. | :::*'''Evil:''' Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. | ||
[[good subtype|good]] creature nongood, and three or more evils spells move the caster from nongood to evil. The greater the amount of time between castings, the less likely [[alignment]] will change. Some spells require sacrificing a sentient creature, a major evil act that makes the caster evil in almost every circumstance. | |||
::::Those who are forbidden from casting spells with an opposed alignment might lose their divine abilities if they circumvent that restriction (via [[Use Magic Device]], for example), depending on how strict their deities are. | ::::Those who are forbidden from casting spells with an opposed alignment might lose their divine abilities if they circumvent that restriction (via [[Use Magic Device]], for example), depending on how strict their deities are. |