Dweomermetals: Difference between revisions
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! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | ||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| - || align="left" | +2 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection= | | - || align="left" | +2 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp | ||
|} | |} | ||