Miscellaneous Equipment: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 660: | Line 660: | ||
Similar to manacles, but designed to hamper the feet. They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions. Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types. Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the movement types that fetters are intended to prevent. | Similar to manacles, but designed to hamper the feet. They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions. Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types. Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the movement types that fetters are intended to prevent. | ||
The DC to pick the lock or escape from | The DC to pick the lock or escape from fetters is 15. | ||
===Fetters, | ===Fetters, Superior === | ||
* '''Cost:''' | * '''Cost:''' 210 gp | ||
* '''Weight:''' 2 lbs | * '''Weight:''' 2 lbs | ||
* '''Craftable?''' Yes | * '''Craftable?''' Yes | ||
** '''Skill:''' Profession (Blacksmith) | ** '''Skill:''' Profession (Blacksmith) | ||
** '''Check DC:''' | ** '''Check DC:''' 30 | ||
Similar to manacles, but designed to hamper the feet. They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions. Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types. Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the move actions that fetters are intended to prevent (double move, run and withdraw). | Similar to manacles, but designed to hamper the feet. They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions. Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types. Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the move actions that fetters are intended to prevent (double move, run and withdraw). | ||
The DC to pick the lock or escape from | The DC to pick the lock or escape from superior fetters is 30. | ||
===Filter Hood=== | ===Filter Hood=== | ||
Line 913: | Line 913: | ||
===Manacles, | ===Manacles, Superior=== | ||
* '''Cost:''' 50 gp | * '''Cost:''' 50 gp | ||
* '''Weight:''' 2 lbs | * '''Weight:''' 2 lbs |