Force (Melee Weapon Magic Property): Difference between revisions
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While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as keen or Improved Critical, and is always a simple +1 increase to the threat range. | While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as keen or Improved Critical, and is always a simple +1 increase to the threat range. | ||
Force weapons ignore the first 30 points of hardness of all physical objects when used to damage objects or attempt sunders. | Force weapons ignore the first 30 points of hardness of all physical objects when used to damage objects or attempt sunders. Force weapons inflict full damage on incorporeal creatures. | ||
* ''Craft Magic Arms and Armor, wall of force'' | * ''Craft Magic Arms and Armor, wall of force'' |
Revision as of 22:30, 2 November 2013
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Go back to Magic Properties - Epic Weapons page.
- Force
- Price: +6 bonus
- Aura overwhelming transmutation; CL 26th; Weight —
A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depths. When activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.
Activating a force weapon is a move action instead of a standard action.
While activated a force weapon delivers all of its damage as force damage. A force weapon does a bonus 3d6 of damage on all attacks. On a critical hit this is doubled to a bonus of 6d6. If a force weapon has a critical modifier of x3, the bonus damage becomes 9d6. If the force weapon has a critical modifier of x4, the bonus damage becomes 12d6.
While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as keen or Improved Critical, and is always a simple +1 increase to the threat range.
Force weapons ignore the first 30 points of hardness of all physical objects when used to damage objects or attempt sunders. Force weapons inflict full damage on incorporeal creatures.
- Craft Magic Arms and Armor, wall of force