Starting Languages: Difference between revisions
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== Starting Languages == | === Starting Languages === | ||
All player characters can speak, read, and write the Common language at [[Linguistics#Native|native]] familiarity, regardless of the race chosen, or their intelligence score. Some races provide an additional language to starting characters, regardless of their intelligence score. Characters with secondary languages from their race can speak, read and write these languages at [[Linguistics#Native|native]] familiarity as well. | All player characters can speak, read, and write the Common language at [[Linguistics#Native|native]] familiarity, regardless of the race chosen, or their intelligence score. Some races provide an additional language to starting characters, regardless of their intelligence score. Characters with secondary languages from their race can speak, read and write these languages at [[Linguistics#Native|native]] familiarity as well. | ||
Latest revision as of 18:39, 13 July 2017
Starting Languages
All player characters can speak, read, and write the Common language at native familiarity, regardless of the race chosen, or their intelligence score. Some races provide an additional language to starting characters, regardless of their intelligence score. Characters with secondary languages from their race can speak, read and write these languages at native familiarity as well.
In addition to the starting language(s), characters with a positive Intelligence modifier gain one bonus language per +1 of their modifier. That is, a character with a 14 intelligence (which grants a +2 INT modifier) would learn 2 bonus languages. These bonus languages are selected from the list of bonus languages available to their chosen character race. Bonus languages are always learned at the fluent level of familiarity.
If a character improves their Intelligence through a permanent source (such as a magic item, a manual, or through level advancement), sufficient to increase their INT modifier, they gain an additional bonus language, chosen from the same list of their chosen race. If a character's INT modifier increases to the point where they could gain more bonus languages than those offered by their race, they no longer gain bonus languages for increasing their Intelligence (though they still gain additional skill ranks each level; see below).
Characters may also learn additional languages by placing ranks in the Linguistics skill.